void FixedUpdate() { if (gameController.getTimer() == 0) { GameObject processObj = Instantiate( processPrefab, transform.position, transform.rotation ); processObj.transform.parent = processes.transform; ProcessBehaviour processBehaviour = processObj.GetComponent <ProcessBehaviour>(); processBehaviour.LoadMoveInstructions(directions); Destroy(gameObject); } }
private void OnProcessBehaviourChanged(ProcessBehaviour processBehaviour) { processBehaviour.AttachMaterial(m_Image); }