void Start() { grid = GameObject.Find("_ObjectGrid").GetComponent <ObjectGrid>(); floor = GameObject.Find("_FloorGrid").GetComponent <ProceduralGrid>(); //remove with removal of debugmode GameObject.Find("_AI").GetComponent <AIManager>().Add(this); startingPosition = new Vector3((int)transform.position.x, (int)transform.position.y, (int)transform.position.z); destination = new Vector3(10, 0, 10); }
private void Awake() { _grid = GetComponent <ProceduralGrid>(); _grid.Transformation = this; }
// Use this for initialization void Start() { ui = GameObject.Find("_UI").GetComponent <UIMaster>(); floorGrid = GameObject.Find("_FloorGrid").GetComponent <ProceduralGrid>(); lastMousePos = Input.mousePosition; }