private void Start() { gameUI = GameUI.Instance(); playerControl = PlayerControl.Instance(); cameraManager = CameraManager.Instance(); mapManager = MapManager.Instance(); dataManager = DataManager.Instance(); probabilityManager = ProbabilityManager.Instance(); allTime = Constant.Instance().ALLTIME; nowTime = allTime; }
void Start() { mapWall = Resources.Load("wall") as GameObject; mapTile = Resources.Load("tile") as GameObject; mapCoin = Resources.Load("coin") as GameObject; mapSkySpikes = Resources.Load("skySpikes") as GameObject; mapSpikes = Resources.Load("spikes") as GameObject; mapColor = SceneTypeManager.Instance().SelectColor(SceneTypeManager.Instance().currentType); mapConstant = Constant.Instance(); mapProbability = ProbabilityManager.Instance(); CreateMap(); player = GameObject.Instantiate(Resources.Load(SceneTypeManager.Instance().playerName) as GameObject); }