Example #1
0
 private void Start()
 {
     gameUI             = GameUI.Instance();
     playerControl      = PlayerControl.Instance();
     cameraManager      = CameraManager.Instance();
     mapManager         = MapManager.Instance();
     dataManager        = DataManager.Instance();
     probabilityManager = ProbabilityManager.Instance();
     allTime            = Constant.Instance().ALLTIME;
     nowTime            = allTime;
 }
Example #2
0
 void Start()
 {
     mapWall        = Resources.Load("wall") as GameObject;
     mapTile        = Resources.Load("tile") as GameObject;
     mapCoin        = Resources.Load("coin") as GameObject;
     mapSkySpikes   = Resources.Load("skySpikes") as GameObject;
     mapSpikes      = Resources.Load("spikes") as GameObject;
     mapColor       = SceneTypeManager.Instance().SelectColor(SceneTypeManager.Instance().currentType);
     mapConstant    = Constant.Instance();
     mapProbability = ProbabilityManager.Instance();
     CreateMap();
     player = GameObject.Instantiate(Resources.Load(SceneTypeManager.Instance().playerName) as GameObject);
 }