// The PrimerTargetStartMode() must preferably only ever be called once by the scene primer itself. public void PrimerTargetStartMode(PrimerStartModes targetPrimerMode) { switch (targetPrimerMode) { case PrimerStartModes.game: PrimerStartGame(); break; case PrimerStartModes.gameLauncher: PrimerStartGameLauncher(); break; case PrimerStartModes.editor: PrimerStartEditor(); break; case PrimerStartModes.dedicatedServer: PrimerStartDedicatedServer(); break; case PrimerStartModes.console: PrimerStartConsole(); break; } }
public void PrimerSwitchMode(PrimerStartModes targetMode, bool state) { curPrimerComponent.PrimerPause(state); PrimerTargetStartMode(targetMode); }