public void SetMaterialsPreview() { PreviewShaders.ReplaceShadersPreview(rendHair); PreviewShaders.ReplaceShadersPreview(rendAccessory); SetHairMaterials(true); SetAccessoryColor(); }
public void SetMaterialsPreview() { PreviewShaders.ReplaceShadersPreview(rendNormal); PreviewShaders.ReplaceShadersPreview(rendAlpha); PreviewShaders.ReplaceShadersPreview(rendGlass); SetColors(rendNormal); SetColors(rendAlpha); SetColors(rendGlass); }
public void SetMaterialsPreview() { //Better handled by the ChaCustomHairComponent if (gameObject.GetComponent <ChaCustomHairComponent>()) { return; } PreviewShaders.ReplaceShadersPreview(rendNormal); PreviewShaders.ReplaceShadersPreview(rendAlpha); PreviewShaders.ReplaceShadersPreview(rendHair); SetColors(rendNormal); SetColors(rendAlpha); SetColors(rendHair); }
public void SetMaterialsPreview() { PreviewShaders.ReplaceShadersPreview(rendNormal01); PreviewShaders.ReplaceShadersPreview(rendNormal02); PreviewShaders.ReplaceShadersPreview(rendNormal03); PreviewShaders.ReplaceShadersPreview(rendAlpha01); PreviewShaders.ReplaceShadersPreview(rendAlpha02); PreviewShaders.ReplaceShadersPreview(rendEmblem01); PreviewShaders.ReplaceShadersPreview(exRendEmblem01); PreviewShaders.ReplaceShadersPreview(rendEmblem02); PreviewShaders.ReplaceShadersPreview(exRendEmblem02); PreviewShaders.ReplaceShadersPreview(objOpt01); PreviewShaders.ReplaceShadersPreview(objOpt02); PreviewShaders.ReplaceShadersPreview(objSleeves01); PreviewShaders.ReplaceShadersPreview(objSleeves02); PreviewShaders.ReplaceShadersPreview(objSleeves03); }