public void SetMaterialsPreview()
    {
        PreviewShaders.ReplaceShadersPreview(rendHair);
        PreviewShaders.ReplaceShadersPreview(rendAccessory);

        SetHairMaterials(true);
        SetAccessoryColor();
    }
        public void SetMaterialsPreview()
        {
            PreviewShaders.ReplaceShadersPreview(rendNormal);
            PreviewShaders.ReplaceShadersPreview(rendAlpha);
            PreviewShaders.ReplaceShadersPreview(rendGlass);

            SetColors(rendNormal);
            SetColors(rendAlpha);
            SetColors(rendGlass);
        }
    public void SetMaterialsPreview()
    {
        //Better handled by the ChaCustomHairComponent
        if (gameObject.GetComponent <ChaCustomHairComponent>())
        {
            return;
        }

        PreviewShaders.ReplaceShadersPreview(rendNormal);
        PreviewShaders.ReplaceShadersPreview(rendAlpha);
        PreviewShaders.ReplaceShadersPreview(rendHair);

        SetColors(rendNormal);
        SetColors(rendAlpha);
        SetColors(rendHair);
    }
    public void SetMaterialsPreview()
    {
        PreviewShaders.ReplaceShadersPreview(rendNormal01);
        PreviewShaders.ReplaceShadersPreview(rendNormal02);
        PreviewShaders.ReplaceShadersPreview(rendNormal03);

        PreviewShaders.ReplaceShadersPreview(rendAlpha01);
        PreviewShaders.ReplaceShadersPreview(rendAlpha02);

        PreviewShaders.ReplaceShadersPreview(rendEmblem01);
        PreviewShaders.ReplaceShadersPreview(exRendEmblem01);
        PreviewShaders.ReplaceShadersPreview(rendEmblem02);
        PreviewShaders.ReplaceShadersPreview(exRendEmblem02);

        PreviewShaders.ReplaceShadersPreview(objOpt01);
        PreviewShaders.ReplaceShadersPreview(objOpt02);
        PreviewShaders.ReplaceShadersPreview(objSleeves01);
        PreviewShaders.ReplaceShadersPreview(objSleeves02);
        PreviewShaders.ReplaceShadersPreview(objSleeves03);
    }