//when moused over, show a larger version for better readability public void OnMouseEnter() { if ((Player.currentObj == null || Player.currentObj == gameObject) && Player.activeplayer) { PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>(); pv.GetComponent <SpriteRenderer>().sprite = card.image; pv.GetComponent <SpriteRenderer>().enabled = true; pv.timeTillPreview = pv.timeTillFullSize; } }
public void OnMouseExit() { PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>(); pv.GetComponent <SpriteRenderer>().enabled = false; pv.timeTillPreview = 0; }
//when mouse leaves, get rid of the preview public void OnMouseExit() { if (Player.currentObj != gameObject && Player.currentObj == null) { PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>(); pv.GetComponent <SpriteRenderer>().enabled = false; pv.timeTillPreview = 0; } }
public void OnMouseOver() { PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>(); if (pv.timeTillPreview < pv.timeTillFullSize) { if (pv.timeTillPreview > pv.timeTillBegin) { pv.GetComponent <SpriteRenderer>().sprite = heroPowerCard.image; pv.GetComponent <SpriteRenderer>().enabled = true; } pv.timeTillPreview += 1000 * Time.deltaTime; } else { pv.GetComponent <SpriteRenderer>().sprite = heroPowerCard.image; pv.GetComponent <SpriteRenderer>().enabled = true; } }