예제 #1
0
 //when moused over, show a larger version for better readability
 public void OnMouseEnter()
 {
     if ((Player.currentObj == null || Player.currentObj == gameObject) && Player.activeplayer)
     {
         PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>();
         pv.GetComponent <SpriteRenderer>().sprite  = card.image;
         pv.GetComponent <SpriteRenderer>().enabled = true;
         pv.timeTillPreview = pv.timeTillFullSize;
     }
 }
예제 #2
0
    public void OnMouseExit()
    {
        PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>();

        pv.GetComponent <SpriteRenderer>().enabled = false;
        pv.timeTillPreview = 0;
    }
예제 #3
0
 //when mouse leaves, get rid of the preview
 public void OnMouseExit()
 {
     if (Player.currentObj != gameObject && Player.currentObj == null)
     {
         PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>();
         pv.GetComponent <SpriteRenderer>().enabled = false;
         pv.timeTillPreview = 0;
     }
 }
예제 #4
0
    public void OnMouseOver()
    {
        PreviewRenderer pv = CardController.getController().preview.GetComponent <PreviewRenderer>();

        if (pv.timeTillPreview < pv.timeTillFullSize)
        {
            if (pv.timeTillPreview > pv.timeTillBegin)
            {
                pv.GetComponent <SpriteRenderer>().sprite  = heroPowerCard.image;
                pv.GetComponent <SpriteRenderer>().enabled = true;
            }

            pv.timeTillPreview += 1000 * Time.deltaTime;
        }
        else
        {
            pv.GetComponent <SpriteRenderer>().sprite  = heroPowerCard.image;
            pv.GetComponent <SpriteRenderer>().enabled = true;
        }
    }