public void resetRoom()
 {
     dispawnEnemies();
     GameObject[] toReset = GameObject.FindGameObjectsWithTag("Reset");
     foreach (GameObject g in toReset)
     {
         PressurePlate p = g.GetComponent <PressurePlate>();
         if (p != null)
         {
             p.Reset();
         }
     }
     objectsPrefabs.SetActive(false);
     InitializeRoom();
 }