public void RemoveActor(Dictionary <Direction, Trafficlight> allLights) { if (allLights[Direction.North].CarGo == true) { nbPlate.Remove(); nbPedButton.Remove(); } if (allLights[Direction.South].CarGo == true) { sbPlate.Remove(); sbPedButton.Remove(); } if (allLights[Direction.East].CarGo == true && allLights[Direction.West].CarGo == true) { ebPlate.Remove(); ebPedButton.Remove(); } if (allLights[Direction.West].CarGo == true) { wbPlate.Remove(); wbPedButton.Remove(); } }