示例#1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("PresaEscalada"))
     {
         presaEscalada = collision.GetComponent <PresaEscaladaManager>();
         presaEscalada.ActivarSelectedRender();
         presaEscaladaPosition = collision.gameObject.transform.position;
         //isColliding = true;
         isPresaSelected = true;
     }
 }
示例#2
0
    private void OnTriggerExit2D(Collider2D collision)
    {
        if (collision.CompareTag("PresaEscalada"))
        {
            if (ropeAttached == true)
            {
                return;
            }

            collision.GetComponent <PresaEscaladaManager>().DesActivarSelectedRender();
            presaEscalada         = null;
            isColliding           = false;
            presaEscaladaPosition = Vector3.zero;
            isPresaSelected       = false;
            ResetRope();
        }
    }