private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("PresaEscalada")) { presaEscalada = collision.GetComponent <PresaEscaladaManager>(); presaEscalada.ActivarSelectedRender(); presaEscaladaPosition = collision.gameObject.transform.position; //isColliding = true; isPresaSelected = true; } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("PresaEscalada")) { if (ropeAttached == true) { return; } collision.GetComponent <PresaEscaladaManager>().DesActivarSelectedRender(); presaEscalada = null; isColliding = false; presaEscaladaPosition = Vector3.zero; isPresaSelected = false; ResetRope(); } }