private PreMadeAudioRequest CreateBGMAudioRequest(GameObject assignor, string audioName) { AudioClip defeatBGM = audioHolder.GetAudioByName(audioName); PreMadeAudioRequest preMadeAudioRequest = PreMadeAudioRequest.CreateBGMOneShotAudioRequest(defeatBGM, audioRequisitor, assignor); return(preMadeAudioRequest); }