public override void Execute() { do { if (cards != null) { Destroy(cards[0].gameObject); Destroy(cards[1].gameObject); } cards = PlayerAndEnemyDeckHolder.Get2DifferentRandomUnlockedNotMonsterCards(deckSize: 2); } while (cards[0].IsAnotherInstanceOf(cards[1])); customPopUpOpener.OpenDisplayingCardsToChoose ( title: "Earn a Card", warningMessage: "Choose a card to add to your collection, I mean, to become your friend.", confirmBtnMessage: "<<< The Leftmost", cancelBtnMessage: "The rightmost >>>", onConfirm: () => { AddCardClosePopUpClearSpot(0); }, onCancel: () => { AddCardClosePopUpClearSpot(1); }, PreMadeAudioRequest.CreateSFX_AND_STOP_BGMAudioRequest(earnCardAudio, audioRequisitor, assignor: gameObject), cards ); }
public PlaceCard ( Hand hand, Battlefield battlefield, Deck deck, PreMadeAudioRequest placeCardSFX, GameObject btnsBackground, CustomPopUp customPopUpOpener ) { this.hand = hand; this.battlefield = battlefield; this.deck = deck; this.placeCardSFXRequest = placeCardSFX; this.btnsBackground = btnsBackground; this.customPopUpOpener = customPopUpOpener; btnsBackground.SetActive(false); ClearSelections(); if (currentBattleStatesFactory == enemyBattleStatesFactory) { new EnemyAI().PlaceCard(this.hand, battlefield); } }
private PreMadeAudioRequest CreateSFX_AND_STOP_BGMSoundRequest(GameObject assignor, string audioName) { AudioClip defeatBGM = audioHolder.GetAudioByName(audioName); PreMadeAudioRequest preMadeAudioRequest = PreMadeAudioRequest.CreateSFX_AND_STOP_BGMAudioRequest(defeatBGM, audioRequisitor, assignor); return(preMadeAudioRequest); }
public Attack( Battlefield attackerBattlefield, Battlefield opponentBattleField, UICustomBtn endTurnBtn, UICustomBtn repositionAgainBtn, GameObject toActivate, CustomPopUp popUpOpener, PreMadeAudioRequest confirmOnUselessAtackSFXRequisitor, PreMadeAudioRequest onCancelUselessAtackSFXRequisitor ) { this.attackerBattlefield = attackerBattlefield; this.opponentBattleField = opponentBattleField; obfWasFullAtBeggining = opponentBattleField.IsFull(); this.repositionAgainBtn = repositionAgainBtn; this.toActivate = toActivate; this.confirmOnUselessAtackSFXRequisitor = confirmOnUselessAtackSFXRequisitor; this.onCancelUselessAtackSFXRequisitor = onCancelUselessAtackSFXRequisitor; toActivate.SetActive(true); ClearSelections(); if (currentBattleStatesFactory == enemyBattleStatesFactory) { new EnemyAI().Attack(MAX_AMOUNT_OF_ATTACKS, enemyBattlefield: attackerBattlefield, playerBattlefield: opponentBattleField); } else { if (shouldAskForTip) { TipDragAndDrop.AskToUseTips(); shouldAskForTip = false; } } attackersThatHaveNotAttacked = ListCardsThatCanAttackDuringThisState(); TOTAL_OF_ATTACKERS = attackersThatHaveNotAttacked.Count + GetAmountOfCardsThatAlreadyAttacked(); this.endTurnBtn = endTurnBtn; this.popUpOpener = popUpOpener; if (currentBattleStatesFactory == playerBattleStatesFactory) { endTurnBtn.onClicked = OnClickedEndTurnBtn; endTurnBtn.gameObject.SetActive(true); repositionAgainBtn.onClicked = OnClickedRepositionAgainBtn; repositionAgainBtn.gameObject.SetActive(true); } }
public void OpenWithBGM // With Custom Cancel / With BGM ( string title, string warningMessage, string confirmBtnMessage, string cancelBtnMessage, OnBtnClicked onConfirm, OnBtnClicked onCancel, PreMadeAudioRequest openingBGM ) { openingBGM.RequestPlaying(); Open(title, warningMessage, confirmBtnMessage, cancelBtnMessage, onConfirm, onCancel); }
public void OpenDisplayingUnblockedCardsOfClass ( string title, string warningMessage, string confirmBtnMessage, OnBtnClicked onConfirm, PreMadeAudioRequest openingBGM, Classes classeOfCardsToShow ) { openingBGM.RequestPlaying(); cardsDisplay.ShowUnlockedCardsOfClass(classeOfCardsToShow); OpenAndMakeUncloseable(title, warningMessage, confirmBtnMessage, "", onConfirm: () => { cardsDisplay.ClearAttributes(); onConfirm(); }, onCancel: () => {} ); customCancelBtn.gameObject.SetActive(false); }
public void OpenDisplayingRewardCards ( string title, string warningMessage, string confirmBtnMessage, OnBtnClicked onConfirm, PreMadeAudioRequest openingBGM, Card[] cards ) { openingBGM.RequestPlaying(); cardsDisplay.ShowCards(cards); OpenAndMakeUncloseable(title, warningMessage, confirmBtnMessage, "", onConfirm: () => { onConfirm(); cardsDisplay.ClearAttributes(); }, onCancel: () => {} ); customCancelBtn.gameObject.SetActive(false); }
public void OpenDisplayingCardsToChoose ( string title, string warningMessage, string confirmBtnMessage, string cancelBtnMessage, OnBtnClicked onConfirm, OnBtnClicked onCancel, PreMadeAudioRequest openingBGM, Card[] cards ) { openingBGM.RequestPlaying(); cardsDisplay.ShowCards(cards); OpenAndMakeUncloseable(title, warningMessage, confirmBtnMessage, cancelBtnMessage, onConfirm: () => { onConfirm(); cardsDisplay.ClearAttributes(); }, onCancel: () => { onCancel(); cardsDisplay.ClearAttributes(); } ); }
public EndGame(BattleStatesFactory winnerFactory, GameObject sceneCanvas, ThePopUpOpenerInstance popUpOpener, CustomPopUp customPopUpOpener, SceneOpener sceneOpener, PreMadeAudioRequest victoryBGMRequest, PreMadeAudioRequest defeatBGMRequest, PreMadeAudioRequest stopAllSFXRequest, PreMadeAudioRequest cricketsAudioRequest, PreMadeAudioRequest cryingAudioRequest) { this.winnerFactory = winnerFactory; this.sceneCanvas = sceneCanvas; this.popUpOpener = popUpOpener; this.customPopUpOpener = customPopUpOpener; this.sceneOpener = sceneOpener; this.victoryBGMRequest = victoryBGMRequest; this.defeatBGMRequest = defeatBGMRequest; this.stopAllSFXRequest = stopAllSFXRequest; this.cricketsAudioRequest = cricketsAudioRequest; this.cryingAudioRequest = cryingAudioRequest; }
public BonusReposition ( Hand playerHand, Battlefield battlefield, Deck deck, PreMadeAudioRequest placeCardSFX, GameObject btnsBackground, CustomPopUp customPopUpOpener, Hand opponentHand, Deck opponentDeck, Text endRepositioningBtnText ) : base ( playerHand, battlefield, deck, placeCardSFX, btnsBackground, customPopUpOpener ) { this.opponentHand = opponentHand; this.opponentDeck = opponentDeck; if (currentBattleStatesFactory == playerBattleStatesFactory) { endRepositioningBtnText.text = "Pass ->"; TipDragAndDrop.ShowBonusRepositioningTip(); } if (!EnemyIsCompletelyDefeated()) { GiveHandBackToDeck(); GiveBattlefieldBackToHand(); } }
private PreMadeAudioRequest CreateSFXRequestUsingTheName(GameObject assignor, string audioName) { return(PreMadeAudioRequest.CreateSFXSoundRequest (audioHolder.GetAudioByName(audioName), audioRequisitor, assignor)); }
private PreMadeAudioRequest CreateSFXRequestUsingArrayOfClips(AudioClip[] clips, GameObject assignor) { return(PreMadeAudioRequest.CreateSFXSoundRequest(clips, audioRequisitor, assignor)); }
public PreMadeAudioRequest CreateStopAllSFXRequest(GameObject assignor) { return(PreMadeAudioRequest.CreateSTOP_SFXAudioRequest(audioRequisitor, assignor)); }