public void OnTouchPlayerDown() { if (_playerDownError) { return; } if (_gameState == GameState.Ready) { _playerDownError = true; pow1.Fail(); DownHitPie(); return; } if (_gameState != GameState.OnGame) { return; } if (_playerDownTouched == false) { _playerDownTouched = true; if (_compHitted == false) ///Fazer escolha do Computador { StartCoroutine("DownPlayerWinner"); } } }
public void OnTouchPlayerDown() { if (_playerDownError) { return; } if (_gameState == GameState.Ready) { _playerDownError = true; pow1.Fail(); DownHitPie(); return; } if (_gameState != GameState.OnGame) { return; } if (_playerDownTouched == false) { _playerDownTouched = true; if (_playerUpTouched == false) { StartCoroutine("DownPlayerWinner"); } } }