Пример #1
0
    public void OnTouchPlayerDown()
    {
        if (_playerDownError)
        {
            return;
        }

        if (_gameState == GameState.Ready)
        {
            _playerDownError = true;
            pow1.Fail();
            DownHitPie();
            return;
        }

        if (_gameState != GameState.OnGame)
        {
            return;
        }

        if (_playerDownTouched == false)
        {
            _playerDownTouched = true;

            if (_compHitted == false)              ///Fazer escolha do Computador
            {
                StartCoroutine("DownPlayerWinner");
            }
        }
    }
    public void OnTouchPlayerDown()
    {
        if (_playerDownError)
        {
            return;
        }

        if (_gameState == GameState.Ready)
        {
            _playerDownError = true;
            pow1.Fail();
            DownHitPie();
            return;
        }

        if (_gameState != GameState.OnGame)
        {
            return;
        }

        if (_playerDownTouched == false)
        {
            _playerDownTouched = true;

            if (_playerUpTouched == false)
            {
                StartCoroutine("DownPlayerWinner");
            }
        }
    }