void applyPowerUp(applyPowerUpInfo info) { Player player; if (info.powerUpKey == PowerUpKey.ShrinkPaddle) //Players to act upon for ShrinkPaddle Powerup. { player = info.player == 1 ? player2 : player1; } else //Otherwise, keep them in sync { player = info.player == 1 ? player1 : player2; } Power.Apply(info, player); }