void applyPowerUp(applyPowerUpInfo info)
    {
        Player player;

        if (info.powerUpKey == PowerUpKey.ShrinkPaddle)         //Players to act upon for ShrinkPaddle Powerup.
        {
            player = info.player == 1 ? player2 : player1;
        }
        else        //Otherwise, keep them in sync
        {
            player = info.player == 1 ? player1 : player2;
        }

        Power.Apply(info, player);
    }