示例#1
0
        public void DetermineAvailableActions_ShouldReturnFold_WhenPlayerHasInsufficientChips()
        {
            // Arrange
            var expected = new[]
            {
                PlayerAction.Fold,
            };
            var player = new Player()
            {
                ChipCount = 0
            };
            var pot = new Pot();

            pot.Bet(1);
            // Act
            var actual = _sut.DetermineAvailableActions(player, pot);

            // Assert
            actual.Should().BeEquivalentTo(expected);
        }
示例#2
0
        public void DetermineAvailableActions_ShouldReturnCallFoldRaise_WhenFirstRoundFirstPlayerHasEnoughChips()
        {
            // Arrange
            var expected = new[]
            {
                PlayerAction.Call,
                PlayerAction.Fold,
                PlayerAction.Raise
            };
            var player = new Player()
            {
                ChipCount = 2
            };
            var pot = new Pot();

            pot.Bet(1);
            // Act
            var actual = _sut.DetermineAvailableActions(player, pot);

            // Assert
            actual.Should().BeEquivalentTo(expected);
        }