void DestoryRenderProcess() { EffectProcess = null; EarlyProcess = null; TransitionProcess = null; PostProcess = null; }
public void CreateBseicRenderProcess() { EffectProcess = RenderProcessFactory.CreateProcess <EffectRenderProcess>(this.gameObject); EarlyProcess = RenderProcessFactory.CreateProcess <PreRenderProcess>(this.gameObject); TransitionProcess = RenderProcessFactory.CreateProcess <TransitionRenderPrecess>(this.gameObject); PostProcess = RenderProcessFactory.CreateProcess <PostRenderProcess>(this.gameObject); }