void DestoryRenderProcess()
 {
     EffectProcess     = null;
     EarlyProcess      = null;
     TransitionProcess = null;
     PostProcess       = null;
 }
 public void CreateBseicRenderProcess()
 {
     EffectProcess     = RenderProcessFactory.CreateProcess <EffectRenderProcess>(this.gameObject);
     EarlyProcess      = RenderProcessFactory.CreateProcess <PreRenderProcess>(this.gameObject);
     TransitionProcess = RenderProcessFactory.CreateProcess <TransitionRenderPrecess>(this.gameObject);
     PostProcess       = RenderProcessFactory.CreateProcess <PostRenderProcess>(this.gameObject);
 }