public override string GetName() { return("Swooper Target Arrow for " + _posAngle.GetMapName()); }
public override string GetName() { return("Ceiling Tris for " + _posAngle.GetMapName()); }
public override string GetName() { return("Mario Intended Arrow for " + _posAngle.GetMapName()); }
public override string GetName() { return(_posAngle.GetMapName()); }
public override string GetName() { return("Tangibility Sphere for " + _posAngle.GetMapName()); }
public override string GetName() { return("Current Unit for " + _posAngle.GetMapName()); }
public override string GetName() { return("Object Moving Arrow for " + _posAngle.GetMapName()); }
public override string GetName() { return("Effective Hurtbox Cylinder for " + _posAngle.GetMapName()); }
public override string GetName() { return("Draw Distance Sphere for " + _posAngle.GetMapName()); }
public override string GetName() { return("Custom Position Angle Arrow for " + _posPA.GetMapName()); }
public override string GetName() { return("Object Angle to Mario Arrow for " + _posAngle.GetMapName()); }
public override string GetName() { return("Facing Divider for " + _posAngle.GetMapName()); }
public override string GetName() { return("Sector for " + _posAngle.GetMapName()); }
public override string GetName() { return("Cylinder for " + _posAngle.GetMapName()); }
public override string GetName() { return("Mario Sliding Arrow for " + _posAngle.GetMapName()); }