示例#1
0
 public override string GetName()
 {
     return("Swooper Target Arrow for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Ceiling Tris for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Mario Intended Arrow for " + _posAngle.GetMapName());
 }
示例#4
0
 public override string GetName()
 {
     return(_posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Tangibility Sphere for " + _posAngle.GetMapName());
 }
示例#6
0
 public override string GetName()
 {
     return("Current Unit for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Object Moving Arrow for " + _posAngle.GetMapName());
 }
示例#8
0
 public override string GetName()
 {
     return("Effective Hurtbox Cylinder for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Draw Distance Sphere for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Custom Position Angle Arrow for " + _posPA.GetMapName());
 }
示例#11
0
 public override string GetName()
 {
     return("Object Angle to Mario Arrow for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Facing Divider for " + _posAngle.GetMapName());
 }
示例#13
0
 public override string GetName()
 {
     return("Sector for " + _posAngle.GetMapName());
 }
示例#14
0
 public override string GetName()
 {
     return("Cylinder for " + _posAngle.GetMapName());
 }
示例#15
0
 public override string GetName()
 {
     return("Mario Sliding Arrow for " + _posAngle.GetMapName());
 }