Пример #1
0
 public override string GetName()
 {
     return("Swooper Target Arrow for " + _posAngle.GetMapName());
 }
Пример #2
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 public override string GetName()
 {
     return("Ceiling Tris for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Mario Intended Arrow for " + _posAngle.GetMapName());
 }
Пример #4
0
 public override string GetName()
 {
     return(_posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Tangibility Sphere for " + _posAngle.GetMapName());
 }
Пример #6
0
 public override string GetName()
 {
     return("Current Unit for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Object Moving Arrow for " + _posAngle.GetMapName());
 }
Пример #8
0
 public override string GetName()
 {
     return("Effective Hurtbox Cylinder for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Draw Distance Sphere for " + _posAngle.GetMapName());
 }
 public override string GetName()
 {
     return("Custom Position Angle Arrow for " + _posPA.GetMapName());
 }
Пример #11
0
 public override string GetName()
 {
     return("Object Angle to Mario Arrow for " + _posAngle.GetMapName());
 }
Пример #12
0
 public override string GetName()
 {
     return("Facing Divider for " + _posAngle.GetMapName());
 }
Пример #13
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 public override string GetName()
 {
     return("Sector for " + _posAngle.GetMapName());
 }
Пример #14
0
 public override string GetName()
 {
     return("Cylinder for " + _posAngle.GetMapName());
 }
Пример #15
0
 public override string GetName()
 {
     return("Mario Sliding Arrow for " + _posAngle.GetMapName());
 }