示例#1
0
    public void Awake()
    {
        Pc = GetComponent <PopUpCtrl>();

        ClearNo.onClick.AddListener(() => Pc.PopUpActive(Pc.ClearPopUp, -1, false));
        NoClearOk.onClick.AddListener(() => Pc.PopUpActive(Pc.NoClearPopUp, -1, false));

        CommingSoon.onClick.AddListener(() => Pc.PopUpActive(Pc.CommingSoonPopUp, -1, false));
        NoAds.onClick.AddListener(() => Pc.PopUpActive(Pc.NoAdsPopUp, -1, false));

        AdvertiseMentNo.onClick.AddListener(() => Pc.PopUpActive(Pc.AdvertiseMentPopUp, -1, false));
        AdvertiseMentYes.onClick.AddListener(() =>
        {
            Pc.AllPopUpActive(false);
            bool t = UnityAdsManager.instance.ShowAds(
                () => DataManager.Instance.HeartAmount = 5,                             // 제대로 광고본년들 보상
                () => DataManager.Instance.OpenPopup(PopUpCtrl.ePopupType.NoAds, true), // 광고 보려고는 햇으나 제대로 광고가 나오지 않은 의리잇는놈들
                () => DataManager.Instance.OpenPopup(PopUpCtrl.ePopupType.NoAds, true)  // 스킵한 개씌벌럼들
                );
        });
    }
示例#2
0
 public void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape) && IsLock == false)
     {
         if (IsGameStart == false)
         {
             if (pc.IsPopUp())
             {
                 pc.AllPopUpActive(false);
             }
             else
             {
                 pc.PopUpActive(PopUpCtrl.ePopupType.Quit, true);
             }
         }
         else
         {
             IsLock = true;
             FadeInOut.Instance.FadeIn(() => SceneManager.LoadScene("Scene_Title"), FadeInOut.eFadeActiveOption.None);
         }
     }
 }