void Update() { UpdateMovie(); for (int s = 0; s < mStreamTextures.Count; s++) { var texture = mStreamTextures [s]; if (texture == null) { continue; } // gr: the updateTexture() can cause mMovie to be deleted. mono seems to miss throwing exceptions if mMovie is null so it will take down unity if (mMovie != null) { mMovie.UpdateTexture(texture, s); } } for (int s = 0; s < mPerformanceTextures.Count && mEnableDebugTextures; s++) { var texture = mPerformanceTextures [s]; if (texture == null) { continue; } // gr: the updateTexture() can cause mMovie to be deleted. mono seems to miss throwing exceptions if mMovie is null so it will take down unity if (mMovie != null) { mMovie.UpdatePerformanceGraphTexture(texture, s, mLocalisedPerformanceGraph); } } for (int s = 0; s < mAudioTextures.Count && mEnableDebugTextures; s++) { var texture = mAudioTextures [s]; if (texture == null) { continue; } // gr: the updateTexture() can cause mMovie to be deleted. mono seems to miss throwing exceptions if mMovie is null so it will take down unity if (mMovie != null) { mMovie.UpdateAudioTexture(texture, s); } } // waiting for first frame if (!mStarted && mMovie != null) { var LastFrameCopied = mMovie.GetLastFrameCopiedMs(); if (LastFrameCopied != 0) { OnMovieFrameReady(); } } }
void Update() { // cannot read this in the audio thread, so we have to cache it mAudioSampleRate = AudioSettings.outputSampleRate; // create movie if (mMovie == null) { try { CreateMovie(); } catch (System.Exception e) { DebugLog("failed to create pop movie: " + e.ToString() + " " + e.Message); } } for (int s = 0; s < mPerformanceTextures.Count; s++) { var texture = mPerformanceTextures [s]; if (texture == null) { continue; } // gr: the updateTexture() can cause mMovie to be deleted. mono seems to miss throwing exceptions if mMovie is null so it will take down unity if (mMovie != null) { mMovie.UpdatePerformanceGraphTexture(texture, s, mLocalisedPerformanceGraph); } } for (int s = 0; s < mStreamTextures.Count; s++) { var texture = mStreamTextures [s]; if (texture == null) { continue; } // gr: the updateTexture() can cause mMovie to be deleted. mono seems to miss throwing exceptions if mMovie is null so it will take down unity if (mMovie != null) { mMovie.UpdateTexture(texture, s); } } }