void CreateMovie() { if (mInternalCreateDelay > 0) { mInternalCreateDelay -= Time.deltaTime; return; } DebugLog("Creating movie..."); PopMovieParams Params = new PopMovieParams(); Params.mPreSeekMs = (ulong)(mPreSeekSecs * 1000.0f); Params.mSkipPushFrames = mSkipPushFrames; Params.mSkipPopFrames = mSkipPopFrames; Params.mAllowGpuColourConversion = mAllowGpuColourConversion; Params.mAllowCpuColourConversion = mAllowCpuColourConversion; Params.mPixelClientStorage = mPixelClientStorage; Params.mAllowFastCopy = mAllowFastCopy; Params.mAllowSlowCopy = mAllowSlowCopy; Params.mDebugFrameSkipping = mDebugFrameSkipping; Params.mPeekBeforeDefferedCopy = mPeekBeforeDefferedCopy; Params.mDebugNoNewPixelBuffer = mDebugNoNewPixelBuffer; Params.mDebugRenderThreadCallback = mDebugRenderThreadCallback; Params.mResetInternalTimestamp = mResetInternalTimestamp; Params.mDebugBlit = mDebugBlit; Params.mApplyVideoTransform = mApplyVideoTransform; Params.mPopNearestFrame = mPopNearestFrame; Params.mGenerateMipMaps = mGenerateMipMaps; Params.mStretchImage = mStretchToFillTexture; Params.mDecoderUseHardwareBuffer = mDecoderUseHardwareBuffer; try { mMovie = new PopMovie(filename, Params, true); if (mEnableDebugLog) { mMovie.AddDebugCallback(DebugLog); } mMovie.AddOnFinishedCallback(OnFinished); } catch (System.Exception e) { Debug.LogError("Error creating PopMovieTexture: " + e.Message); } }