/// <summary>
        /// Handles the Click event of the btnReset control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.</param>
        private void btnReset_Click(object sender, RoutedEventArgs e)
        {
            PopMessage resetMessage = new PopMessage("Do you want to reset this maze?", "No", "Yes");

            if (resetMessage.ShowDialog() != true)
            {
                if (resetMessage.Choose == true) //reset the game
                {
                    vm.Reset();
                }
            }
        }
        /// <summary>
        /// Handles the Click event of the btnSolve control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.</param>
        private void btnSolve_Click(object sender, RoutedEventArgs e)
        {
            PopMessage solveMessage = new PopMessage("Do you want to solve this maze?", "No", "Yes");

            if (solveMessage.ShowDialog() != true)
            {
                if (solveMessage.Choose == true) //solve the game
                {
                    vm.Solve();
                }
            }
        }
示例#3
0
        /// <summary>
        /// Handles the Click event of the btnMainMenu control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.</param>
        private void btnMainMenu_Click(object sender, RoutedEventArgs e)
        {
            PopMessage exitMessage = new PopMessage("Do you want to exit this maze?", "No", "Yes");

            if (exitMessage.ShowDialog() != true)
            {
                if (exitMessage.Choose == true) //exit the game
                {
                    BackToMainMenu();
                }
            }
        }
 /// <summary>
 /// Called when [you won property changed].
 /// </summary>
 private void OnYouWonPropertyChanged()
 {
     if (YouWon == true)
     {
         PopMessage youWonMessage = new PopMessage("You Won", "Keep playing", "Return to main menu");
         if (youWonMessage.ShowDialog() != true)
         {
             if (youWonMessage.Choose == true) //solve the game
             {
                 BackToMainMenu();
             }
         }
     }
     YouWon = false;
 }