public override void Tick() { camController.Tick(); poolingManager.Tick(); moveToMousePos.Tick(); bulletManager.Tick(); playerController.Tick(); worldInteractionsManager.Tick(); challenegeManager.Tick(); aimCursorManager.Tick(); uiWorldInteractionManager.Tick(); uiLevelRestartManager.Tick(); uiReloadProgressBar.Tick(); pauseMenuController.Tick(); weaponSelectionMenuManager.Tick(); aiManager.Tick(); //Place Code Above Here base.Tick(); }