// Use this for initialization void Start() { //setDebugCharacters(); p1script = player1.GetComponent<PlayerController>(); p1AI = new PaddleAI(player1, ball); PongCharacter p1char = new PongCharacter("Vida"); p2script = player2.GetComponent<PlayerController>(); p2AI = new PaddleAI(player2, ball); //PongCharacter p2char = new PongCharacter("Sora"); PongCharacter p2char = new PongCharacter(PlayerPrefs.GetString("enemyName")); // p1script.setSkillPassive(p1char.getSkillPassive ()); p1script.setSkillA(p1char.getSkillA()); p1script.setSkillB(p1char.getSkillB()); p1script.setSkillC(p1char.getSkillC()); p1script.setHealth(p1char.getHealth()); p1script.setSpeed(p1char.getSpeed()); // p2script.setSkillPassive(p2char.getSkillPassive()); p2script.setSkillA(p2char.getSkillA()); p2script.setSkillB(p2char.getSkillB()); p2script.setSkillC(p2char.getSkillC()); p2script.setHealth(p2char.getHealth()); p2script.setSpeed(p2char.getSpeed()); }
// Use this for initialization void Start() { //setDebugCharacters(); p1script = player1.GetComponent <PlayerController>(); p1AI = new PaddleAI(player1, ball); PongCharacter p1char = new PongCharacter("Vida"); p2script = player2.GetComponent <PlayerController>(); p2AI = new PaddleAI(player2, ball); //PongCharacter p2char = new PongCharacter("Sora"); PongCharacter p2char = new PongCharacter(PlayerPrefs.GetString("enemyName")); // p1script.setSkillPassive(p1char.getSkillPassive()); p1script.setSkillA(p1char.getSkillA()); p1script.setSkillB(p1char.getSkillB()); p1script.setSkillC(p1char.getSkillC()); p1script.setHealth(p1char.getHealth()); p1script.setSpeed(p1char.getSpeed()); // p2script.setSkillPassive(p2char.getSkillPassive()); p2script.setSkillA(p2char.getSkillA()); p2script.setSkillB(p2char.getSkillB()); p2script.setSkillC(p2char.getSkillC()); p2script.setHealth(p2char.getHealth()); p2script.setSpeed(p2char.getSpeed()); }
void setDebugCharacters() { p1script = player1.GetComponent<PlayerController>(); p1AI = new PaddleAI(player1, ball); PongCharacter p1char = new PongCharacter("Vida"); p2script = player2.GetComponent<PlayerController>(); p2AI = new PaddleAI(player2, ball); PongCharacter p2char = new PongCharacter("Sora"); }
void setDebugCharacters() { p1script = player1.GetComponent <PlayerController>(); p1AI = new PaddleAI(player1, ball); PongCharacter p1char = new PongCharacter("Vida"); p2script = player2.GetComponent <PlayerController>(); p2AI = new PaddleAI(player2, ball); PongCharacter p2char = new PongCharacter("Sora"); }