void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { bulletsPond.recycleLazerBullet(gameObject); other.SendMessage("HitByBullet", energy); } else if (other.tag == "Laser") { bulletsPond.recycleLazerBullet(gameObject); } }
void FixedUpdate() { if (Mathf.Abs(transform.position.x) > 1.8 || Mathf.Abs(transform.position.y) > 1) { bulletsPond.recycleLazerBullet(gameObject); } }