void Start() { bulletsPond = Ponds.getBulletsPond(); }
void Awake() { bulletsPond = Ponds.getBulletsPond(); }
void Start() { bulletParent = GameObject.Find("EnemyController"); bulletsPond = Ponds.getBulletsPond(); }
void Start() { body = GetComponent <Rigidbody2D>(); bulletsPond = Ponds.getBulletsPond(); }