示例#1
0
        void FindLakesAndCoasts()
        {
            HashSet <MapPolygon> lake  = new HashSet <MapPolygon>(Polygons.Where(_ => _.IsWater));
            HashSet <MapPolygon> coast = new HashSet <MapPolygon>();
            MapPolygon           start = Polygons.First(_ => _.Nodes.Any(__ => __.X == -1 && __.Y == -1));

            lake.Remove(start);
            var q = new Queue <MapPolygon>();

            q.Enqueue(start);
            do
            {
                var poly = q.Dequeue();
                foreach (var i in poly.Neighbour)
                {
                    if (i.IsWater && lake.Contains(i))
                    {
                        if (i.Neighbour.Any(_ => !_.IsWater))
                        {
                            coast.Add(i);
                        }
                        lake.Remove(i);
                        q.Enqueue(i);
                    }
                }
            } while (q.Count > 0);
            foreach (var i in lake)
            {
                i.IsOcean = false;
            }
            foreach (var i in coast)
            {
                i.IsCoast = true;
            }
        }
示例#2
0
        public void AssignPlacement(SheetPlacement plcpr)
        {
            current = plcpr;
            double totalSheetsArea = 0;
            double totalPartsArea  = 0;

            PlacedPartsCount = 0;
            List <NFP> placed = new List <NFP>();

            foreach (var item in Polygons)
            {
                item.sheet = null;
            }
            List <int> sheetsIds = new List <int>();

            foreach (var item in plcpr.placements)
            {
                foreach (var zitem in item)
                {
                    var sheetid = zitem.sheetId;
                    if (!sheetsIds.Contains(sheetid))
                    {
                        sheetsIds.Add(sheetid);
                    }

                    var sheet = Sheets.First(z => z.id == sheetid);
                    totalSheetsArea += Math.Abs(GeometryUtil.polygonArea(sheet));

                    foreach (var ssitem in zitem.sheetplacements)
                    {
                        PlacedPartsCount++;
                        var poly = Polygons.First(z => z.id == ssitem.id);
                        totalPartsArea += Math.Abs(GeometryUtil.polygonArea(poly));
                        placed.Add(poly);
                        poly.sheet    = sheet;
                        poly.x        = ssitem.x + sheet.x;
                        poly.y        = ssitem.y + sheet.y;
                        poly.rotation = ssitem.rotation;
                    }
                }
            }

            var emptySheets = Sheets.Where(z => !sheetsIds.Contains(z.id)).ToArray();

            UsedSheetsCount     = Sheets.Count - emptySheets.Length;
            MaterialUtilization = Math.Abs(totalPartsArea / totalSheetsArea);

            var ppps = Polygons.Where(z => !placed.Contains(z));

            foreach (var item in ppps)
            {
                item.x = -1000;
                item.y = 0;
            }
        }
示例#3
0
        private void FindLakesAndCoasts()
        {
            HashSet <MapPolygon> lake  = new HashSet <MapPolygon>(Polygons.Where(_ => _.IsWater));
            HashSet <MapPolygon> coast = new HashSet <MapPolygon>();
            MapPolygon           start = Polygons.First(_ => _.Nodes.Any(__ => __.X == -1 && __.Y == -1));

            lake.Remove(start);
            Queue <MapPolygon> q = new Queue <MapPolygon>();

            q.Enqueue(start);
            do
            {
                MapPolygon poly = q.Dequeue();
                foreach (MapPolygon i in poly.Neighbour)
                {
                    if (i.IsWater && lake.Contains(i))
                    {
                        if (i.Neighbour.Any(_ => !_.IsWater))
                        {
                            coast.Add(i);
                        }
                        lake.Remove(i);
                        q.Enqueue(i);
                    }
                }
            } while (q.Count > 0);

            foreach (MapPolygon i in lake)
            {
                foreach (MapNode j in i.Nodes)
                {
                    j.RiverValue = 1;
                }
                i.IsOcean = false;
                if (i.Neighbour.Any(_ => !_.IsWater))
                {
                    coast.Add(i);
                }
            }

            foreach (MapPolygon i in coast)
            {
                i.IsCoast = true;
            }
            foreach (MapPolygon i in coast)
            {
                foreach (MapPolygon j in i.Neighbour.Where(n => n.IsWater))
                {
                    j.IsCoast = true;
                }
            }
        }
示例#4
0
        /// <summary>
        /// Convert Clipper polygons to JtLoops
        /// </summary>
        JtLoops ConvertToLoops(Polygons union)
        {
            JtLoops loops = new JtLoops(union.Count);
            JtLoop  loop  = new JtLoop(union.First <Polygon>().Count);

            foreach (Polygon poly in union)
            {
                loop.Clear();
                foreach (IntPoint p in poly)
                {
                    loop.Add(new Point2dInt(
                                 (int)p.X, (int)p.Y));
                }
                loops.Add(loop);
            }
            return(loops);
        }