示例#1
0
        public static void GenerateLinePaths(Polygons in_outline, ref Polygons result, int lineSpacing, int infillExtendIntoPerimeter_um, double rotation, long rotationOffset = 0)
        {
            if (in_outline.Count > 0)
            {
                Polygons outlines = in_outline.Offset(infillExtendIntoPerimeter_um);
                if (outlines.Count > 0)
                {
                    PointMatrix matrix = new PointMatrix(-(rotation + 90));                     // we are rotating the part so we rotate by the negative so the lines go the way we expect

                    outlines.ApplyMatrix(matrix);

                    Aabb boundary = new Aabb(outlines);

                    boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing - rotationOffset;
                    int      xLineCount     = (int)((boundary.max.X - boundary.min.X + (lineSpacing - 1)) / lineSpacing);
                    Polygons unclipedPatern = new Polygons();

                    long firstX = boundary.min.X / lineSpacing * lineSpacing;
                    for (int lineIndex = 0; lineIndex < xLineCount; lineIndex++)
                    {
                        Polygon line = new Polygon();
                        line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.min.Y));
                        line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.max.Y));
                        unclipedPatern.Add(line);
                    }

                    PolyTree ret     = new PolyTree();
                    Clipper  clipper = new Clipper();
                    clipper.AddPaths(unclipedPatern, PolyType.ptSubject, false);
                    clipper.AddPaths(outlines, PolyType.ptClip, true);
                    clipper.Execute(ClipType.ctIntersection, ret, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);

                    Polygons    newSegments   = Clipper.OpenPathsFromPolyTree(ret);
                    PointMatrix inversematrix = new PointMatrix((rotation + 90));
                    newSegments.ApplyMatrix(inversematrix);

                    result.AddRange(newSegments);
                }
            }
        }
示例#2
0
        public static void GenerateHexLinePaths(Polygons in_outline, ref Polygons result, int lineSpacing, int infillExtendIntoPerimeter_um, double rotationDegrees, int layerIndex)
        {
            int extraRotationAngle = 0;

            if (in_outline.Count > 0)
            {
                Polygons outlines = in_outline.Offset(infillExtendIntoPerimeter_um);
                if (outlines.Count > 0)
                {
                    int         perIncrementOffset = (int)(lineSpacing * Math.Sqrt(3) / 2 + .5);
                    PointMatrix matrix             = new PointMatrix(-(rotationDegrees + extraRotationAngle));         // we are rotating the part so we rotate by the negative so the lines go the way we expect

                    outlines.ApplyMatrix(matrix);

                    Aabb boundary = new Aabb(outlines);

                    boundary.min.X  = ((boundary.min.X / lineSpacing) - 1) * lineSpacing;
                    boundary.min.Y  = ((boundary.min.Y / perIncrementOffset) - 2) * perIncrementOffset;
                    boundary.max.X += lineSpacing;
                    boundary.max.Y += perIncrementOffset;
                    Polygons unclipedPatern = new Polygons();

                    foreach (IntPoint startPoint in StartPositionIterator(boundary, lineSpacing, layerIndex))
                    {
                        Polygon attachedLine = new Polygon();
                        foreach (IntPoint center in IncrementPositionIterator(startPoint, boundary, lineSpacing, layerIndex))
                        {
                            // what we are adding are the little plusses that define the points
                            //        | top
                            //        |
                            //        /\ center
                            //   left/  \ right
                            //
                            IntPoint left  = center + new IntPoint(-lineSpacing / 2, -perIncrementOffset / 3);
                            IntPoint right = center + new IntPoint(lineSpacing / 2, -perIncrementOffset / 3);
                            IntPoint top   = center + new IntPoint(0, perIncrementOffset * 2 / 3);

                            switch (layerIndex % 3)
                            {
                            case 0:                                     // left to right
                                attachedLine.Add(left); attachedLine.Add(center);
                                attachedLine.Add(center); attachedLine.Add(right);
                                unclipedPatern.Add(new Polygon()
                                {
                                    top, center
                                });
                                break;

                            case 1:                                     // left to top
                                attachedLine.Add(left); attachedLine.Add(center);
                                attachedLine.Add(center); attachedLine.Add(top);
                                unclipedPatern.Add(new Polygon()
                                {
                                    center, right
                                });
                                break;

                            case 2:                                     // top to right
                                attachedLine.Add(top); attachedLine.Add(center);
                                attachedLine.Add(center); attachedLine.Add(right);
                                unclipedPatern.Add(new Polygon()
                                {
                                    left, center
                                });
                                break;
                            }
                        }
                        if (attachedLine.Count > 0)
                        {
                            unclipedPatern.Add(attachedLine);
                        }
                    }

                    PolyTree ret     = new PolyTree();
                    Clipper  clipper = new Clipper();
                    clipper.AddPaths(unclipedPatern, PolyType.ptSubject, false);
                    clipper.AddPaths(outlines, PolyType.ptClip, true);
                    clipper.Execute(ClipType.ctIntersection, ret, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);

                    Polygons    newSegments   = Clipper.OpenPathsFromPolyTree(ret);
                    PointMatrix inversematrix = new PointMatrix((rotationDegrees + extraRotationAngle));
                    newSegments.ApplyMatrix(inversematrix);

                    result.AddRange(newSegments);
                }
            }
        }