public void TriangulatePartial() { var sortedVertices = new[] { new Vertex(1, 1), // 0 new Vertex(1, 3), new Vertex(1.5f, 3), // 2 new Vertex(2, 2), new Vertex(2, 4), // 4 new Vertex(2.5f, 1), new Vertex(2.5f, 2), // 6 new Vertex(2.5f, 3), new Vertex(3.5f, 2.5f), // 8 new Vertex(3.5f, 1), new Vertex(4, 1.5f), // 10 new Vertex(4, 3.5f), new Vertex(4, 4), // 12 }; var polygon = Polygon.Build(sortedVertices) .AddVertices(5, 0, 6, 3, 1, 4, 12, 2, 7, 11, 8, 10, 9) .Close(); Assert.AreEqual("5 0 6 3 1 4 12 2 7 11 8 10 9", string.Join(" ", polygon.SubPolygonVertices(0))); var triangluator = new PolygonTriangulator(polygon); var partialEdges = triangluator.GetEdgesAfterPartialTrapezoidation(4).ToArray(); CollectionAssert.AreEqual(new[] { "1>4", "2<12", "2>7", "3<6", "0>6", "0<5" }, partialEdges); }
public void EdgesWithTwoTouchingPolygons() { var builder = PlanePolygonBuilder.CreatePolygonBuilder(); builder.AddEdge(new Vector3(1.363289f, 0.325342f, 0), new Vector3(0.532633f, -0.758319f, 0)); builder.AddEdge(new Vector3(1.874113f, 0.991756f, 0), new Vector3(1.363289f, 0.325342f, 0)); builder.AddEdge(new Vector3(-0.884818f, 1.403969f, 0), new Vector3(-0.616898f, 1.753494f, 0)); builder.AddEdge(new Vector3(-1.009216f, 1.241681f, 0), new Vector3(-0.884818f, 1.403969f, 0)); builder.AddEdge(new Vector3(-0.256794f, 0.265680f, 0), new Vector3(-1.009216f, 1.241681f, 0)); builder.AddEdge(new Vector3(0.532633f, -0.758319f, 0), new Vector3(-0.256793f, 0.265680f, 0)); builder.AddEdge(new Vector3(0.989307f, 2.139478f, 0), new Vector3(1.874113f, 0.991756f, 0)); builder.AddEdge(new Vector3(-0.616898f, 1.753494f, 0), new Vector3(-0.145745f, 1.866717f, 0)); builder.AddEdge(new Vector3(-0.145745f, 1.866717f, 0), new Vector3(0.779111f, 2.088966f, 0)); builder.AddEdge(new Vector3(0.779111f, 2.088966f, 0), new Vector3(0.989307f, 2.139478f, 0)); builder.AddEdge(new Vector3(0.951598f, 1.471772f, 0), new Vector3(0.935504f, 1.772997f, 0)); builder.AddEdge(new Vector3(1.010642f, 0.366718f, 0), new Vector3(0.951598f, 1.471772f, 0)); builder.AddEdge(new Vector3(0.935504f, 1.772997f, 0), new Vector3(-0.145745f, 1.866717f, 0)); builder.AddEdge(new Vector3(-0.094393f, 0.905628f, 0), new Vector3(-0.070607f, 0.460440f, 0)); builder.AddEdge(new Vector3(-0.145745f, 1.866717f, 0), new Vector3(-0.094393f, 0.905628f, 0)); builder.AddEdge(new Vector3(0.449942f, 0.415320f, 0), new Vector3(1.010642f, 0.366718f, 0)); builder.AddEdge(new Vector3(-0.070607f, 0.460440f, 0), new Vector3(0.449942f, 0.415320f, 0)); var polygon = builder.BuildPolygon().Polygon; Assert.AreEqual(1, polygon.SubPolygonIds.Count()); var triangulator = new PolygonTriangulator(polygon); var splits = triangulator.GetSplits(); Assert.IsNotNull(splits); var triangles = triangulator.BuildTriangles(); Assert.IsNotNull(triangles); }
public void SplitAtJoin2() { var sortedVertices = new[] { new Vertex(0.0f, 0.0f), // 0 0 new Vertex(1.0f, 0.5f), // 6 1 new Vertex(1.5f, 1.0f), // 7 2 new Vertex(2.0f, 0.0f), // 4 3 new Vertex(3.0f, 0.5f), // 5 4 new Vertex(3.5f, 0.0f), // 3 5 new Vertex(4.0f, 4.0f), // 1 6 new Vertex(5.0f, 0.0f), // 2 7 }; var polygon1 = Polygon.Build(sortedVertices) .AddVertices(3, 0, 6, 7, 5) .ClosePartialPolygon() .AddVertices(4, 2, 1) .Close(); var triangleCollector = PolygonTriangulator.CreateTriangleCollector(); var triangluator = new PolygonTriangulator(polygon1); var splits = string.Join(" ", triangluator.GetSplits().OrderBy(x => x.Item1).ThenBy(x => x.Item2).Select(x => $"{x.Item1}-{x.Item2}")); Assert.AreEqual("0-1 1-3 3-4 4-5 5-6", splits); var specialSplits = new[] { (4, 5), (3, 4), (0, 1), (1, 3), (5, 6) }
public void InnerPolygonTopLeft() { var sortedVertices = new[] { new Vertex(0, 0), new Vertex(1, 2), new Vertex(1, 3), // 2 new Vertex(2, 2), new Vertex(3, 3), // 4 new Vertex(4, 2), new Vertex(5, 2), new Vertex(5, 3), // 7 new Vertex(6, 1), }; var polygon = Polygon.Build(sortedVertices) .AddVertices(0, 2, 4, 7, 8) .ClosePartialPolygon() .AddVertices(4, 1, 3) .Close(4); var triangluator = new PolygonTriangulator(polygon); var splits = string.Join(" ", triangluator.GetSplits().OrderBy(x => x.Item1).ThenBy(x => x.Item2).Select(x => $"{x.Item1}-{x.Item2}")); Assert.AreEqual("0-1 1-2", splits); }
public void FusionWithClosingAboveTransition() { var vertices = new[] { new Vertex(-2.04168500f, 0.05391948f), new Vertex(-1.73525800f, -0.39220070f), new Vertex(-1.59090200f, 0.81340110f), new Vertex(-1.28913800f, -1.04169800f), new Vertex(-1.18307500f, 1.50051100f), new Vertex(-1.16461800f, -0.62563610f), new Vertex(-1.13713300f, 0.22282370f), new Vertex(-1.10918100f, 1.08569700f), new Vertex(-0.98826190f, -1.09449200f), new Vertex(-0.96441320f, 1.46214300f), new Vertex(-0.96191410f, 1.11436200f), new Vertex(-0.94439380f, -0.58277110f), new Vertex(-0.38140370f, -1.20097700f), new Vertex(-0.24038320f, -1.22572200f), new Vertex(-0.07887594f, -0.41430300f), new Vertex(-0.02343902f, 1.29703000f), new Vertex(0.27925600f, -0.35023050f), new Vertex(0.44308910f, 1.21516900f), new Vertex(0.85362760f, 0.61747490f), }; var polygon = Polygon.Build(vertices) .AddVertices(11, 14, 15, 17, 18, 16, 13, 12, 8, 3, 1, 0, 2, 4, 9, 15, 10, 7, 6, 5) .ClosePartialPolygon() .Close(15); var triangluator = new PolygonTriangulator(polygon); var splits = string.Join(" ", triangluator.GetSplits().OrderBy(x => x.Item1).ThenBy(x => x.Item2).Select(x => $"{x.Item1}-{x.Item2}")); Assert.AreEqual("1-2 2-3 3-4 4-5 5-8 7-9 8-11 9-10 11-12 13-14 15-16 16-17", splits); }
protected override void OnPopulateMesh(VertexHelper vh) { Vector2[] points = null; Mesh mesh = new Mesh(); var rect = rectTransform.rect; Collider2dPointsGetter.GetCircleCoordinates(rect.center, CalcRadius(), ref points, Proximity); //Collider2dPointsGetter.GetCircleCoordinates(rectTransform.anchoredPosition, 1f, ref points, Proximity); float ppu = (Camera.main.orthographicSize * 2) / Screen.height * 300; PolygonTriangulator.TriangulateAsLine(points, mesh, ppu, true); vh.Clear(); for (int i = 0; i < mesh.vertices.Length; i++) { vh.AddVert(mesh.vertices[i], new Color32(1, 1, 1, 1), new Vector2(0.5f, 0.5f)); } for (int i = 0; i < mesh.triangles.Length; i += 3) { vh.AddTriangle(mesh.triangles[i], mesh.triangles[i + 1], mesh.triangles[i + 2]); } }
public void TriangulateForm1() { var sortedVertices = new[] { new Vertex(1, 1), // 0 new Vertex(1, 3), new Vertex(1.5f, 3), // 2 new Vertex(2, 2), new Vertex(2, 4), // 4 new Vertex(2.5f, 1), new Vertex(2.5f, 2), // 6 new Vertex(2.5f, 3), new Vertex(3.5f, 2.5f), // 8 new Vertex(3.5f, 1), new Vertex(4, 1.5f), // 10 new Vertex(4, 3.5f), new Vertex(4, 4), // 12 }; var polygon = Polygon.Build(sortedVertices) .AddVertices(5, 0, 6, 3, 1, 4, 12, 2, 7, 11, 8, 10, 9) .Close(); Assert.AreEqual("5 0 6 3 1 4 12 2 7 11 8 10 9", string.Join(" ", polygon.SubPolygonVertices(0))); var triangluator = new PolygonTriangulator(polygon); var splits = string.Join(" ", triangluator.GetSplits().OrderBy(x => x.Item1).ThenBy(x => x.Item2).Select(x => $"{x.Item1}-{x.Item2}")); Assert.AreEqual("1-2 2-3 2-4 5-6 6-7 7-8 8-9", splits); var triangles = triangluator.BuildTriangles(); Assert.IsTrue(VerifyTriangle(triangles, 0, 6, 5)); Assert.IsTrue(VerifyTriangle(triangles, 1, 2, 3)); Assert.IsTrue(VerifyTriangle(triangles, 1, 4, 2)); Assert.IsTrue(VerifyTriangle(triangles, 2, 7, 3)); Assert.IsTrue(VerifyTriangle(triangles, 2, 4, 12)); Assert.IsTrue(VerifyTriangle(triangles, 3, 7, 6)); Assert.IsTrue(VerifyTriangle(triangles, 5, 6, 8)); Assert.IsTrue(VerifyTriangle(triangles, 5, 8, 9)); Assert.IsTrue(VerifyTriangle(triangles, 6, 7, 8)); Assert.IsTrue(VerifyTriangle(triangles, 7, 11, 8)); Assert.IsTrue(VerifyTriangle(triangles, 8, 10, 9)); Assert.AreEqual(11 * 3, triangles.Length); }
public void SpawnCustomObject(Vector2[] points, Vector2[] colliderPoints, Color color) { Debug.Log("spawning custom object"); GameObject go = new GameObject(); MeshFilter filter = go.AddComponent <MeshFilter>(); filter.mesh = ExtrudeMeshFromPoints(points); go.name = "Junk"; go.AddComponent <Rigidbody>(); MeshRenderer r = go.AddComponent <MeshRenderer>(); r.material = customObjectMaterial; int isConvex = PolygonTriangulator.IsConvex(asList(colliderPoints)); if (isConvex == 1) { Debug.Log("CONVEX"); MeshCollider col = go.AddComponent <MeshCollider>(); col.sharedMesh = ExtrudeMeshFromPoints(colliderPoints); col.convex = true; } else if (isConvex == -1) { Debug.Log("CONCAVE"); attachCollisionObjects(go, colliderPoints); } else { Debug.Log("WTF"); } go.AddComponent <Constructable> (); TurnIntoPlayerMadeObject(go, color, 0); }
public string[] BuildTrapezoidationDebug() { var lines = new List <string>(); var trapezoidation = new PolygonTriangulator(this.Polygon); int limit = 0; foreach (var vertexInfo in this.Polygon.OrderedVertices) { try { lines.Add($"{vertexInfo.Prev}>{vertexInfo.Id}>{vertexInfo.Next}"); lines.AddRange(trapezoidation.GetEdgesAfterPartialTrapezoidation(++limit)); lines.Add(string.Empty); } catch (Exception e) { lines.Add(string.Empty); lines.Add(e.ToString()); break; } } return(lines.ToArray()); }