public Polygon(PolygonDrawer drawer, List <Dot> dots) { this.drawer = drawer; tops = new List <Dot> (); tops = dots; drawLines(dots, 1f); }
public Figure CreateFigure() { PolygonDrawer drawer = new PolygonDrawer(); IsoscelesTriangleUpdater updater = new IsoscelesTriangleUpdater(); RegularMover mover = new RegularMover(); RegularRotator rotator = new RegularRotator(); RegularScaler scaler = new RegularScaler(); Figure figure = new Figure(drawer, scaler, updater, mover, rotator); return(figure); }
void Start() { _polygonDrawer = GetComponent <PolygonDrawer>(); Draw(); }
private void primitiveDrawingButton_Click(object sender, EventArgs e) { var drawingButton = (Button)sender; var(drawingButtonText, newPrimitive, newPrimitiveDrawer) = GetPrimitiveContext(drawingButton, _primitivePoints); if (_primitivePoints != null) { drawingButton.Text = drawingButtonText; _primitive = newPrimitive; _primitivePoints = null; _primitiveDrawer.Draw(_canvasGraphics, _drawingPen, _primitive, _canvas); return; } _primitiveDrawer = newPrimitiveDrawer; _primitiveDrawer.ClearCanvas(_canvasGraphics, _canvas); drawingButton.Text = "Рисование"; _primitive = null; _primitivePoints = new List <Point>(); ///this is peace of shit code (string, Primitive, IPrimitiveDrawer) GetPrimitiveContext(Button drawingButton, List <Point> primitivePoints) { string drawingButtonText = null; Primitive newPrimitive = null; IPrimitiveDrawer newPrimitiveDrawer = null; if (drawingButton == polygonDrawingButton) { if (primitivePoints != null) { drawingButtonText = "Многоугольник"; newPrimitive = new Polygon(primitivePoints); } else { newPrimitiveDrawer = new PolygonDrawer(); } } else if (drawingButton == edgeDrawingButton) { if (primitivePoints != null) { drawingButtonText = "Ребро"; newPrimitive = new Edge(primitivePoints); } else { newPrimitiveDrawer = new EdgeDrawer(); } } else { throw new ArgumentException(); } return(drawingButtonText, newPrimitive, newPrimitiveDrawer); } ///this is peace of shit code (string, Primitive, IPrimitiveDrawer) GetPrimitiveContext2(Button drawingButton, List <Point> primitivePoints) { if (drawingButton != edgeDrawingButton && drawingButton != polygonDrawingButton) { throw new ArgumentException(); } var(drawingButtonText, newPrimitive, newPrimitiveDrawer) = primitivePoints != null ? drawingButton == polygonDrawingButton ? ("Многоугольник", new Polygon(primitivePoints), (IPrimitiveDrawer)null) : ("Ребро", (Primitive) new Edge(primitivePoints), (IPrimitiveDrawer)null) : drawingButton == polygonDrawingButton ? ((string)null, (Primitive)null, (IPrimitiveDrawer) new PolygonDrawer()) : ((string)null, (Primitive)null, new EdgeDrawer()); return(drawingButtonText, newPrimitive, newPrimitiveDrawer); } }
// Use this for initialization void Start() { _iosShadows = GameObject.Find("iosShadows"); if(_backgroundImg == null) Debug.LogError(DEBUGTAG+"Background Image"+PC.MISSING_REF); GameObject cameraGameObject = GameObject.Find ("PlanCamera"); _planCamera = cameraGameObject.GetComponent<Camera>(); _mainCamera = GameObject.Find ("mainCam"); _renderCamera = Camera.main; _polyDrawer = cameraGameObject.GetComponent <PolygonDrawer> (); _snapper = cameraGameObject.GetComponent <Snapper> (); _planTransformation = cameraGameObject.GetComponent <PlanTransformation> (); _planCamera.GetComponent<Camera>().enabled = false; _polyDrawer.enabled = false; _planTransformation.enabled = false; enabled = false; Point2 prevBgPoint = new Point2 (UnityEngine.Screen.width / 2 - 50, UnityEngine.Screen.height / 2); Point2 nextBgPoint = new Point2 (UnityEngine.Screen.width / 2 + 50, UnityEngine.Screen.height / 2); _backgroundEdge = new Edge2 (prevBgPoint, nextBgPoint); prevBgPoint.SetNextEdge (_backgroundEdge); nextBgPoint.SetPrevEdge (_backgroundEdge); }
public void FillPloygon(PolygonDrawer cd) { OnGetFirstPoint += cd.MeetFirstPoint; OnGetMiddlePoint += cd.MeetMiddlePoint; OnGetLastPoint += cd.MeetLastPoint; }
// Use this for initialization void Start() { //NEW UI ---------------------------------------------- m_headerRect = new Rect(0,0,Screen.width,m_btnH); m_drawRect = new Rect(0,-m_drawMenus.Length* m_btnH,m_btnWL,m_drawMenus.Length* m_btnH); m_tmpDrawRect = new Rect(0,m_btnH,m_btnWL,m_btnH); // m_planRect = new Rect(m_btnW,-m_planMenus.Length* m_btnH,m_btnWL,m_planMenus.Length* m_btnH); m_planRect = new Rect(m_btnW,-m_planMenus.Length* m_btnH,m_btnWL,m_btnH); m_tmpPlanRect = new Rect(0,m_btnH,m_btnWL,m_btnH); m_paramRect = new Rect(2*m_btnW,-m_paramMenus.Length* m_btnH,m_btnWL*1.25f,m_paramMenus.Length* m_btnH); m_tmpParamRect = new Rect(0,m_btnH,m_btnWL*1.25f,m_btnH); m_mainView = new Rect(0,m_btnH,Screen.width,Screen.height-(2*m_btnH)); m_askRect = new Rect(Screen.width/3f,Screen.height/4f,Screen.width/3f,Screen.height/4f); //NEW UI ---------------------------------------------- if(_backgroundImg == null) Debug.LogError(DEBUGTAG+"Background Image"+PC.MISSING_REF); GameObject cameraGameObject = GameObject.Find ("PlanCamera"); _planCamera = cameraGameObject.GetComponent<Camera>(); _mainCamera = GameObject.Find ("mainCam"); _renderCamera = Camera.main; _polyDrawer = cameraGameObject.GetComponent <PolygonDrawer> (); _snapper = cameraGameObject.GetComponent <Snapper> (); _planTransformation = cameraGameObject.GetComponent <PlanTransformation> (); _planCamera.GetComponent<Camera>().enabled = false; _polyDrawer.enabled = false; _planTransformation.enabled = false; enabled = false; Point2 prevBgPoint = new Point2 (UnityEngine.Screen.width / 2 - 50, UnityEngine.Screen.height / 2); Point2 nextBgPoint = new Point2 (UnityEngine.Screen.width / 2 + 50, UnityEngine.Screen.height / 2); _backgroundEdge = new Edge2 (prevBgPoint, nextBgPoint); prevBgPoint.SetNextEdge (_backgroundEdge); nextBgPoint.SetPrevEdge (_backgroundEdge); }
// Use this for initialization protected void Start() { _hRect = new Rect (0, 0, Screen.width, THICKNESS); _vRect = new Rect (0, 0, THICKNESS, Screen.height); _planTransformation = GetComponent<PlanTransformation> (); _polygonDrawer = GetComponent<PolygonDrawer> (); _polygon = _polygonDrawer.GetPolygon (); }