static void InitShape() { Coefficients coe = TimeWarp.Coefficients; IGeometry2D hull = new Polygon2D(ALVector2D.Zero, Polygon2D.FromSquare(10)); DefaultShape = new RigidBodyTemplate(MassInertia.FromSquare(.01f, 10), new IGeometry2D[] { hull }, new Coefficients[] { coe }); DefaultShape.BalanceBody(); }