public void FourOfAKind() { PokerHand h = PokerHandClassifier.ClassifyHand(new Card[] { new Card(Card.CardKind.Ace, Card.CardSuit.Clubs), new Card(Card.CardKind.Ace, Card.CardSuit.Spades), new Card(Card.CardKind.Ace, Card.CardSuit.Hearts), new Card(Card.CardKind.Ace, Card.CardSuit.Diamonds), new Card(Card.CardKind.Three, Card.CardSuit.Clubs) }); h.PokerHandType.Should().Be(PokerHand.HandType.FourOfKind); }
public void Straight() { PokerHand h = PokerHandClassifier.ClassifyHand(new Card[] { new Card(Card.CardKind.Nine, Card.CardSuit.Diamonds), new Card(Card.CardKind.Queen, Card.CardSuit.Clubs), new Card(Card.CardKind.Jack, Card.CardSuit.Clubs), new Card(Card.CardKind.Eight, Card.CardSuit.Spades), new Card(Card.CardKind.Ten, Card.CardSuit.Hearts) }); var type = h.PokerHandType; type.Should().Be(PokerHand.HandType.Straight); }
public void Pair() { PokerHand h = PokerHandClassifier.ClassifyHand(new Card[] { new Card(Card.CardKind.Two, Card.CardSuit.Clubs), new Card(Card.CardKind.Jack, Card.CardSuit.Clubs), new Card(Card.CardKind.Jack, Card.CardSuit.Hearts), new Card(Card.CardKind.Nine, Card.CardSuit.Diamonds), new Card(Card.CardKind.Four, Card.CardSuit.Spades) }); var type = h.PokerHandType; type.Should().Be(PokerHand.HandType.Pair); }
public void HighCard() { PokerHand h = PokerHandClassifier.ClassifyHand(new Card[] { new Card(Card.CardKind.Queen, Card.CardSuit.Clubs), new Card(Card.CardKind.Jack, Card.CardSuit.Clubs), new Card(Card.CardKind.Ten, Card.CardSuit.Hearts), new Card(Card.CardKind.Two, Card.CardSuit.Diamonds), new Card(Card.CardKind.Five, Card.CardSuit.Spades) }); var type = h.PokerHandType; type.Should().Be(PokerHand.HandType.HighCard); }
public void Flush() { PokerHand h = PokerHandClassifier.ClassifyHand(new Card[] { new Card(Card.CardKind.Queen, Card.CardSuit.Spades), new Card(Card.CardKind.Jack, Card.CardSuit.Spades), new Card(Card.CardKind.Ace, Card.CardSuit.Spades), new Card(Card.CardKind.Three, Card.CardSuit.Spades), new Card(Card.CardKind.Five, Card.CardSuit.Spades) }); var type = h.PokerHandType; type.Should().Be(PokerHand.HandType.Flush); }
public void TwoPair() { PokerHand h = PokerHandClassifier.ClassifyHand(new List <Card> { new Card(Card.CardKind.Queen, Card.CardSuit.Clubs), new Card(Card.CardKind.Jack, Card.CardSuit.Clubs), new Card(Card.CardKind.Ten, Card.CardSuit.Hearts), new Card(Card.CardKind.Queen, Card.CardSuit.Diamonds), new Card(Card.CardKind.Ten, Card.CardSuit.Spades) }); var type = h.PokerHandType; type.Should().Be(PokerHand.HandType.TwoPair); }
public void FullHouse() { PokerHand h = PokerHandClassifier.ClassifyHand(new List <Card> { new Card(Card.CardKind.Four, Card.CardSuit.Clubs), new Card(Card.CardKind.Nine, Card.CardSuit.Clubs), new Card(Card.CardKind.Four, Card.CardSuit.Hearts), new Card(Card.CardKind.Nine, Card.CardSuit.Diamonds), new Card(Card.CardKind.Four, Card.CardSuit.Spades) }); var type = h.PokerHandType; type.Should().Be(PokerHand.HandType.FullHouse); }
public void StraightFlush() { PokerHand h = PokerHandClassifier.ClassifyHand(new List <Card> { new Card(Card.CardKind.Nine, Card.CardSuit.Diamonds), new Card(Card.CardKind.Queen, Card.CardSuit.Diamonds), new Card(Card.CardKind.Jack, Card.CardSuit.Diamonds), new Card(Card.CardKind.Eight, Card.CardSuit.Diamonds), new Card(Card.CardKind.Ten, Card.CardSuit.Diamonds) }); var type = h.PokerHandType; type.Should().Be(PokerHand.HandType.StraightFlush); }
static void Main(string[] args) { PokerHand h1 = PokerHandClassifier.ClassifyHand(new List <Card> { new Card(Card.CardKind.Queen, Card.CardSuit.Clubs), new Card(Card.CardKind.Jack, Card.CardSuit.Clubs), new Card(Card.CardKind.Ten, Card.CardSuit.Hearts), new Card(Card.CardKind.Two, Card.CardSuit.Diamonds), new Card(Card.CardKind.Five, Card.CardSuit.Spades) }); PokerHand h2 = PokerHandClassifier.ClassifyHand(new List <Card> { new Card(Card.CardKind.Queen, Card.CardSuit.Diamonds), new Card(Card.CardKind.Jack, Card.CardSuit.Diamonds), new Card(Card.CardKind.Three, Card.CardSuit.Hearts), new Card(Card.CardKind.Two, Card.CardSuit.Diamonds), new Card(Card.CardKind.Five, Card.CardSuit.Spades) }); Console.WriteLine(h1.CompareTo(h2)); }
public void CompareHighCard() { PokerHand h1 = PokerHandClassifier.ClassifyHand(new Card[] { new Card(Card.CardKind.Queen, Card.CardSuit.Clubs), new Card(Card.CardKind.Jack, Card.CardSuit.Clubs), new Card(Card.CardKind.Ten, Card.CardSuit.Hearts), new Card(Card.CardKind.Two, Card.CardSuit.Diamonds), new Card(Card.CardKind.Five, Card.CardSuit.Spades) }); PokerHand h2 = PokerHandClassifier.ClassifyHand(new Card[] { new Card(Card.CardKind.Queen, Card.CardSuit.Diamonds), new Card(Card.CardKind.Jack, Card.CardSuit.Diamonds), new Card(Card.CardKind.Three, Card.CardSuit.Hearts), new Card(Card.CardKind.Two, Card.CardSuit.Diamonds), new Card(Card.CardKind.Five, Card.CardSuit.Spades) }); h1.ShouldBeEquivalentTo(h1); h1.Should().BeGreaterThan(h2); h2.Should().BeLessThan(h1); }