private void Start() { this.input = Singleton <Input> .Instance; PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)((Component)this.Atari).get_gameObject().AddComponent <PointerEnterTrigger>(); UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); ((UITrigger)pointerEnterTrigger).get_Triggers().Add(triggerEvent1); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent1).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CStart\u003Em__0))); PointerExitTrigger pointerExitTrigger = (PointerExitTrigger)((Component)this.Atari).get_gameObject().AddComponent <PointerExitTrigger>(); UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); ((UITrigger)pointerExitTrigger).get_Triggers().Add(triggerEvent2); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent2).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CStart\u003Em__1))); if (!this.InitList) { return; } this.ListNodeSet((List <ScrollCylinderNode>)null); }
public void Init() { this.hScene = (HScene)((Component)Singleton <HSceneFlagCtrl> .Instance).GetComponent <HScene>(); this.femailes = this.hScene.GetFemales(); this.hSceneManager = Singleton <HSceneManager> .Instance; // ISSUE: method pointer ((UnityEvent)this.Sort.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__2))); // ISSUE: method pointer ((UnityEvent)this.SortUpDown[0].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__3))); // ISSUE: method pointer ((UnityEvent)this.SortUpDown[1].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__4))); // ISSUE: method pointer ((UnityEvent)this.cross.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__5))); this.lstCoordinatesBase = CustomClothesFileInfoAssist.CreateClothesFileInfoList(false, true, true, true); this.lstCoordinates.Clear(); for (int index = 0; index < this.lstCoordinatesBase.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0 initCAnonStorey0 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field initCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey0.no = index; HSceneSpriteCoordinatesNode spriteCoordinatesNode = (HSceneSpriteCoordinatesNode)Object.Instantiate <HSceneSpriteCoordinatesNode>((M0)this.CoordinatesNode, this.Content); ((Component)spriteCoordinatesNode).get_gameObject().SetActive(true); this.lstCoordinates.Add(spriteCoordinatesNode); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].id = initCAnonStorey0.no; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].coodeName.set_text(this.lstCoordinatesBase[initCAnonStorey0.no].name); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].CreateCoodeTime = this.lstCoordinatesBase[initCAnonStorey0.no].time; // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent)((Button)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Button>()).get_onClick()).AddListener(new UnityAction((object)initCAnonStorey0, __methodptr(\u003C\u003Em__0))); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].image = (Image)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Image>(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].fileName = this.lstCoordinatesBase[initCAnonStorey0.no].FileName; } PointerEnterTrigger pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); PointerExitTrigger pointerExitTrigger1 = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); for (int index = 0; index < this.lstSortCategory.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1 initCAnonStorey1 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1(); // ISSUE: reference to a compiler-generated field initCAnonStorey1.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey1.no = index; // ISSUE: reference to a compiler-generated field ((UnityEventBase)this.lstSortCategory[initCAnonStorey1.no].onValueChanged).RemoveAllListeners(); // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent <bool>) this.lstSortCategory[initCAnonStorey1.no].onValueChanged).AddListener(new UnityAction <bool>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__0))); pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field PointerEnterTrigger pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)pointerEnterTrigger2, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerEnterTrigger>(); } if (((UITrigger)pointerEnterTrigger2).get_Triggers().Count > 0) { ((UITrigger)pointerEnterTrigger2).get_Triggers().Clear(); } ((UITrigger)pointerEnterTrigger2).get_Triggers().Add(triggerEvent3); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__1))); pointerExitTrigger1 = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field PointerExitTrigger pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerExitTrigger>(); if (Object.op_Equality((Object)pointerExitTrigger2, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerExitTrigger>(); } if (((UITrigger)pointerExitTrigger2).get_Triggers().Count > 0) { ((UITrigger)pointerExitTrigger2).get_Triggers().Clear(); } ((UITrigger)pointerExitTrigger2).get_Triggers().Add(triggerEvent4); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__2))); } this.ListSort(0); // ISSUE: method pointer ((UnityEvent)this.BeforeCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__6))); // ISSUE: method pointer ((UnityEvent)this.DecideCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__7))); // ISSUE: method pointer this.hSceneSpriteChaChoice.SetAction(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__8))); }
private void Start() { this.MainCategoryActive = new bool[this.MainCategory.Length]; this.SubCategoryActive = new bool[this.SubCategory.Length]; for (int index = 0; index < this.MainCategoryActive.Length; ++index) { this.MainCategoryActive[index] = false; } for (int index = 0; index < this.SubCategoryActive.Length; ++index) { this.SubCategoryActive[index] = false; } PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); PointerExitTrigger pointerExitTrigger = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); this.bMainCategory = new bool[this.MainCategory.Length]; this.btMainCategory = new Button[this.MainCategory.Length]; for (int index = 0; index < this.MainCategory.Length; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey0 startCAnonStorey0 = new HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field startCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field startCAnonStorey0.no = index; pointerEnterTrigger = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.MainCategory[startCAnonStorey0.no].get_gameObject().AddComponent <PointerEnterTrigger>()).get_Triggers().Add(triggerEvent3); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey0, __methodptr(\u003C\u003Em__0))); pointerExitTrigger = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.MainCategory[startCAnonStorey0.no].get_gameObject().AddComponent <PointerExitTrigger>()).get_Triggers().Add(triggerEvent4); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey0, __methodptr(\u003C\u003Em__1))); // ISSUE: reference to a compiler-generated field this.bMainCategory[startCAnonStorey0.no] = false; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.btMainCategory[startCAnonStorey0.no] = (Button)this.MainCategory[startCAnonStorey0.no].GetComponentInChildren <Button>(); } this.bSubCategory = new bool[this.SubCategory.Length]; this.btSubCategory = new Button[this.SubCategory.Length]; for (int index = 0; index < this.SubCategory.Length; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey1 startCAnonStorey1 = new HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey1(); // ISSUE: reference to a compiler-generated field startCAnonStorey1.\u0024this = this; // ISSUE: reference to a compiler-generated field startCAnonStorey1.no = index; pointerEnterTrigger = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.SubCategory[startCAnonStorey1.no].get_gameObject().AddComponent <PointerEnterTrigger>()).get_Triggers().Add(triggerEvent3); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey1, __methodptr(\u003C\u003Em__0))); pointerExitTrigger = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.SubCategory[startCAnonStorey1.no].get_gameObject().AddComponent <PointerExitTrigger>()).get_Triggers().Add(triggerEvent4); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey1, __methodptr(\u003C\u003Em__1))); // ISSUE: reference to a compiler-generated field this.bSubCategory[startCAnonStorey1.no] = false; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.btSubCategory[startCAnonStorey1.no] = (Button)this.SubCategory[startCAnonStorey1.no].GetComponentInChildren <Button>(); } }