예제 #1
0
    private void Start()
    {
        this.input = Singleton <Input> .Instance;
        PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)((Component)this.Atari).get_gameObject().AddComponent <PointerEnterTrigger>();

        UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent();
        ((UITrigger)pointerEnterTrigger).get_Triggers().Add(triggerEvent1);
        // ISSUE: method pointer
        ((UnityEvent <BaseEventData>)triggerEvent1).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CStart\u003Em__0)));
        PointerExitTrigger pointerExitTrigger = (PointerExitTrigger)((Component)this.Atari).get_gameObject().AddComponent <PointerExitTrigger>();

        UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent();
        ((UITrigger)pointerExitTrigger).get_Triggers().Add(triggerEvent2);
        // ISSUE: method pointer
        ((UnityEvent <BaseEventData>)triggerEvent2).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CStart\u003Em__1)));
        if (!this.InitList)
        {
            return;
        }
        this.ListNodeSet((List <ScrollCylinderNode>)null);
    }
    public void Init()
    {
        this.hScene        = (HScene)((Component)Singleton <HSceneFlagCtrl> .Instance).GetComponent <HScene>();
        this.femailes      = this.hScene.GetFemales();
        this.hSceneManager = Singleton <HSceneManager> .Instance;
        // ISSUE: method pointer
        ((UnityEvent)this.Sort.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__2)));
        // ISSUE: method pointer
        ((UnityEvent)this.SortUpDown[0].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__3)));
        // ISSUE: method pointer
        ((UnityEvent)this.SortUpDown[1].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__4)));
        // ISSUE: method pointer
        ((UnityEvent)this.cross.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__5)));
        this.lstCoordinatesBase = CustomClothesFileInfoAssist.CreateClothesFileInfoList(false, true, true, true);
        this.lstCoordinates.Clear();
        for (int index = 0; index < this.lstCoordinatesBase.Count; ++index)
        {
            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0 initCAnonStorey0 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0();
            // ISSUE: reference to a compiler-generated field
            initCAnonStorey0.\u0024this = this;
            // ISSUE: reference to a compiler-generated field
            initCAnonStorey0.no = index;
            HSceneSpriteCoordinatesNode spriteCoordinatesNode = (HSceneSpriteCoordinatesNode)Object.Instantiate <HSceneSpriteCoordinatesNode>((M0)this.CoordinatesNode, this.Content);
            ((Component)spriteCoordinatesNode).get_gameObject().SetActive(true);
            this.lstCoordinates.Add(spriteCoordinatesNode);
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            this.lstCoordinates[initCAnonStorey0.no].id = initCAnonStorey0.no;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            this.lstCoordinates[initCAnonStorey0.no].coodeName.set_text(this.lstCoordinatesBase[initCAnonStorey0.no].name);
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            this.lstCoordinates[initCAnonStorey0.no].CreateCoodeTime = this.lstCoordinatesBase[initCAnonStorey0.no].time;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: method pointer
            ((UnityEvent)((Button)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Button>()).get_onClick()).AddListener(new UnityAction((object)initCAnonStorey0, __methodptr(\u003C\u003Em__0)));
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            this.lstCoordinates[initCAnonStorey0.no].image = (Image)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Image>();
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            this.lstCoordinates[initCAnonStorey0.no].fileName = this.lstCoordinatesBase[initCAnonStorey0.no].FileName;
        }
        PointerEnterTrigger pointerEnterTrigger1 = (PointerEnterTrigger)null;

        UITrigger.TriggerEvent triggerEvent1       = new UITrigger.TriggerEvent();
        PointerExitTrigger     pointerExitTrigger1 = (PointerExitTrigger)null;

        UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent();
        for (int index = 0; index < this.lstSortCategory.Count; ++index)
        {
            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1 initCAnonStorey1 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1();
            // ISSUE: reference to a compiler-generated field
            initCAnonStorey1.\u0024this = this;
            // ISSUE: reference to a compiler-generated field
            initCAnonStorey1.no = index;
            // ISSUE: reference to a compiler-generated field
            ((UnityEventBase)this.lstSortCategory[initCAnonStorey1.no].onValueChanged).RemoveAllListeners();
            // ISSUE: reference to a compiler-generated field
            // ISSUE: method pointer
            ((UnityEvent <bool>) this.lstSortCategory[initCAnonStorey1.no].onValueChanged).AddListener(new UnityAction <bool>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__0)));
            pointerEnterTrigger1 = (PointerEnterTrigger)null;
            UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent();
            // ISSUE: reference to a compiler-generated field
            PointerEnterTrigger pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerEnterTrigger>();
            if (Object.op_Equality((Object)pointerEnterTrigger2, (Object)null))
            {
                // ISSUE: reference to a compiler-generated field
                pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerEnterTrigger>();
            }
            if (((UITrigger)pointerEnterTrigger2).get_Triggers().Count > 0)
            {
                ((UITrigger)pointerEnterTrigger2).get_Triggers().Clear();
            }
            ((UITrigger)pointerEnterTrigger2).get_Triggers().Add(triggerEvent3);
            // ISSUE: method pointer
            ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__1)));
            pointerExitTrigger1 = (PointerExitTrigger)null;
            UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent();
            // ISSUE: reference to a compiler-generated field
            PointerExitTrigger pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerExitTrigger>();
            if (Object.op_Equality((Object)pointerExitTrigger2, (Object)null))
            {
                // ISSUE: reference to a compiler-generated field
                pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerExitTrigger>();
            }
            if (((UITrigger)pointerExitTrigger2).get_Triggers().Count > 0)
            {
                ((UITrigger)pointerExitTrigger2).get_Triggers().Clear();
            }
            ((UITrigger)pointerExitTrigger2).get_Triggers().Add(triggerEvent4);
            // ISSUE: method pointer
            ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__2)));
        }
        this.ListSort(0);
        // ISSUE: method pointer
        ((UnityEvent)this.BeforeCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__6)));
        // ISSUE: method pointer
        ((UnityEvent)this.DecideCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__7)));
        // ISSUE: method pointer
        this.hSceneSpriteChaChoice.SetAction(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__8)));
    }
예제 #3
0
    private void Start()
    {
        this.MainCategoryActive = new bool[this.MainCategory.Length];
        this.SubCategoryActive  = new bool[this.SubCategory.Length];
        for (int index = 0; index < this.MainCategoryActive.Length; ++index)
        {
            this.MainCategoryActive[index] = false;
        }
        for (int index = 0; index < this.SubCategoryActive.Length; ++index)
        {
            this.SubCategoryActive[index] = false;
        }
        PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)null;

        UITrigger.TriggerEvent triggerEvent1      = new UITrigger.TriggerEvent();
        PointerExitTrigger     pointerExitTrigger = (PointerExitTrigger)null;

        UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent();
        this.bMainCategory  = new bool[this.MainCategory.Length];
        this.btMainCategory = new Button[this.MainCategory.Length];
        for (int index = 0; index < this.MainCategory.Length; ++index)
        {
            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey0 startCAnonStorey0 = new HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey0();
            // ISSUE: reference to a compiler-generated field
            startCAnonStorey0.\u0024this = this;
            // ISSUE: reference to a compiler-generated field
            startCAnonStorey0.no = index;
            pointerEnterTrigger  = (PointerEnterTrigger)null;
            UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent();
            // ISSUE: reference to a compiler-generated field
            ((UITrigger)this.MainCategory[startCAnonStorey0.no].get_gameObject().AddComponent <PointerEnterTrigger>()).get_Triggers().Add(triggerEvent3);
            // ISSUE: method pointer
            ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey0, __methodptr(\u003C\u003Em__0)));
            pointerExitTrigger = (PointerExitTrigger)null;
            UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent();
            // ISSUE: reference to a compiler-generated field
            ((UITrigger)this.MainCategory[startCAnonStorey0.no].get_gameObject().AddComponent <PointerExitTrigger>()).get_Triggers().Add(triggerEvent4);
            // ISSUE: method pointer
            ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey0, __methodptr(\u003C\u003Em__1)));
            // ISSUE: reference to a compiler-generated field
            this.bMainCategory[startCAnonStorey0.no] = false;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            this.btMainCategory[startCAnonStorey0.no] = (Button)this.MainCategory[startCAnonStorey0.no].GetComponentInChildren <Button>();
        }
        this.bSubCategory  = new bool[this.SubCategory.Length];
        this.btSubCategory = new Button[this.SubCategory.Length];
        for (int index = 0; index < this.SubCategory.Length; ++index)
        {
            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey1 startCAnonStorey1 = new HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey1();
            // ISSUE: reference to a compiler-generated field
            startCAnonStorey1.\u0024this = this;
            // ISSUE: reference to a compiler-generated field
            startCAnonStorey1.no = index;
            pointerEnterTrigger  = (PointerEnterTrigger)null;
            UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent();
            // ISSUE: reference to a compiler-generated field
            ((UITrigger)this.SubCategory[startCAnonStorey1.no].get_gameObject().AddComponent <PointerEnterTrigger>()).get_Triggers().Add(triggerEvent3);
            // ISSUE: method pointer
            ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey1, __methodptr(\u003C\u003Em__0)));
            pointerExitTrigger = (PointerExitTrigger)null;
            UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent();
            // ISSUE: reference to a compiler-generated field
            ((UITrigger)this.SubCategory[startCAnonStorey1.no].get_gameObject().AddComponent <PointerExitTrigger>()).get_Triggers().Add(triggerEvent4);
            // ISSUE: method pointer
            ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey1, __methodptr(\u003C\u003Em__1)));
            // ISSUE: reference to a compiler-generated field
            this.bSubCategory[startCAnonStorey1.no] = false;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            this.btSubCategory[startCAnonStorey1.no] = (Button)this.SubCategory[startCAnonStorey1.no].GetComponentInChildren <Button>();
        }
    }