void OnTriggerEnter2D(Collider2D other) { String name = other.tag; if (name == "Hole") { if (hasBomb) { colurControle.SetTimerOff(); hasBomb = false; Destroy(other.gameObject); spawner.SetBomb(); spawner.SetHole(); pointCounter.madePoint(); } } else if (name == "Bomb") { if (!hasBomb) { colurControle.SetTimer(1f); hasBomb = true; Destroy(other.gameObject); BombTimer bombTimer = (BombTimer)other.gameObject.GetComponent("BombTimer"); fuse = bombTimer.fuse; explosionTime = bombTimer.TimeNow; } } else if (name == "Explosion") { stunned = 2.5f; } }