// Check collisions void OnTriggerEnter2D(Collider2D collider) { // food? if (collider.name.StartsWith("FoodPrefab")) { ate = true; pointCounter.increment(); Destroy(collider.gameObject); GameObject.Find("Main Camera").GetComponent <SpawnFood>().Spawn(); } // if not food, must be border or self... else { alive = false; } }