protected override void InteractionWithPlayer(GameObject collision) { base.InteractionWithPlayer(collision); pointCon.AddPoint(myPoints); StartCoroutine(CoDeathObject()); }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <Collider>().CompareTag("cube")) { ChangeLight(); Destroy(other.gameObject); PointController.AddPoint(); } }
public void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == requiredTag) { Destroy(other.gameObject); PointController.AddPoint(2); TextField.text = PointController.Score.ToString(); } }
void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Hole") { speed += 0.001f; pointController.AddPoint(); transform.position = defaultPosition; } }
private void OnTriggerEnter(Collider other) { //zmiana koloru swiatla if (other.gameObject.layer == collectiblesLayer) { ChangeLight(other); } //usuniecie doknietego obiektu Destroy(other.gameObject); //dodanie punktu PointController.AddPoint(); }