/// <summary> /// Заполняем матрицу путей /// </summary> void BFS() { Stack <PointController> que = new Stack <PointController>(); //Карта вершин bool[] map = new bool[countPoints]; //Пишем , что пока мы не были не в одной вершине for (int i = 0; i < countPoints; i++) { map[i] = false; } que.Push(startPoint); while (que.Count > 0) { PointController top = que.Pop(); //Если в этой вершине мы еще не были if (!map[top.num]) { //Ставим что мы в ней были map[top.num] = true; mapsObj[top.num] = top; //Заполняем всех соседей и заполняем матрицу путей foreach (Points p in top.Neightboring) { que.Push(p.point); matrix[top.num, p.point.num] = p.dist; } } } }
private void OnInitPointController(PointController _controller) { string name = ""; switch (_controller.type) { case EnumPointType.Player: return; case EnumPointType.Point: name = ConstantsPrefabName.RADAR_POINT; break; case EnumPointType.Enemy: name = ConstantsPrefabName.RADAR_SPACESHIP; break; } var markerObj = Instantiate(ResourcesManager.LoadPrefab(ConstantsResourcesPath.ELEMENTS_UI, name), markersParent); markers.Add(new RadarMarker() { marker = markerObj.transform, controller = _controller }); }
private void OnInitPointController(PointController _controller) { var prefName = ""; switch (_controller.type) { case EnumPointType.Player: prefName = ConstantsPrefabName.MARKER_PLAYER; break; case EnumPointType.Point: prefName = ConstantsPrefabName.MARKER_POINT; break; case EnumPointType.Enemy: prefName = ConstantsPrefabName.MARKER_ENEMY; break; } var markerObj = Instantiate(ResourcesManager.LoadPrefab(ConstantsResourcesPath.ELEMENTS_UI, prefName), markersPlace); var markerScr = markerObj.GetComponent <UIMarker>(); markers.Add(markerScr); markerScr.Initialize(_controller, markersParent, screenCoef); }
private void HandleOnUpdateHitPoints(PointController _controller) { if (_controller == pointController) { UpdateShieldPoints(); } }
public async Task PostPoint_Should_ReturnOk() { // Arrange var adapterMock = new Mock <ITodoPointAdapter>(); var loggerMock = new Mock <ILogger <PointController> >(); var testPoint = new TodoPointViewModel { PointId = 3, TodoId = 2, Description = "test point 3" }; adapterMock.Setup(x => x.AddPoint(testPoint)).Returns(Task.FromResult(testPoint)); var controller = new PointController(adapterMock.Object, loggerMock.Object); // Act var result = await controller.PostPoint(testPoint); // Assert var okResult = Assert.IsAssignableFrom <OkObjectResult>(result); var returnValue = Assert.IsAssignableFrom <TodoPointViewModel>(okResult.Value); Assert.Equal(testPoint.Description, returnValue.Description); }
void Start() { point = GetComponent <PointController>(); RefreshVisual(); //Highlight(Color.cyan); }
private void HandlerOnShowMarkerSubtems(PointController _controller) { if (_controller != pointController) { HideSubitemsAndDeselect(); } }
public async Task DeleteAllPoints_Should_ReturnOk() { // Arrange var adapterMock = new Mock <ITodoPointAdapter>(); var loggerMock = new Mock <ILogger <PointController> >(); var todoIdForDeletePoints = 1; var testPoints = GetTestPoints(); var testTodos = GetTestTodos(testPoints); int countPointsBeforeDelete = testPoints.Count; adapterMock.Setup(x => x.DeletePointsByTodoId(todoIdForDeletePoints)) .Callback(() => testPoints.Clear()); var controller = new PointController(adapterMock.Object, loggerMock.Object); // Act var result = await controller.DeleteAllPoints(todoIdForDeletePoints); var todo = testTodos.Where(x => x.TodoId == todoIdForDeletePoints).FirstOrDefault(); // Assert var actionResult = Assert.IsAssignableFrom <IActionResult>(result); Assert.IsAssignableFrom <OkResult>(actionResult); Assert.Equal(2, countPointsBeforeDelete); Assert.Empty(todo.Points); }
public PointControllerIT() { controller = new PointController(); _tu = new TestingUtils(); _db = _tu.CreateDataBaseContext(); _ss = new SessionService(_db); }
public static bool CheckHit(ItemData _weapon, PointController _target, float _distance) { bool result = false; //Подготовка к просчету var accuracy = _weapon.GetSelfParameter(EnumParameters.accuracy); var optimalSize = _weapon.GetSelfParameter(EnumParameters.optimalSizeType); var targetSize = (int)_target.destructible.SizeType; var optimalDistance = _weapon.GetSelfParameter(EnumParameters.optimalDistance); var targetDistance = _distance; var lerpManeuver = _target.destructible.GetLerpManeuver(); //Вероятность попадания var typesizeMod = targetSize - optimalSize; var distanceMod = GetHitChanceModDistance(targetDistance, optimalDistance); var chance = (accuracy + typesizeMod - lerpManeuver / 2.0f) * distanceMod * 10.0f; chance = Mathf.Clamp(chance, 1.0f, 100.0f); //Результат var random = Random.Range(0.0f, 100.0f); result = random <= chance; //Debug.Log(string.Format("{0} + {1} - {2}/2.0", accuracy, typesizeMod, lerpManeuver)); Debug.Log(string.Format("[DamageUtility] Chance: {0} (distMod:{1})/ Result: {2}", chance, distanceMod, result)); return(result); }
public async Task DeletePoint_Should_ReturnOk() { // Arrange var adapterMock = new Mock <ITodoPointAdapter>(); var loggerMock = new Mock <ILogger <PointController> >(); var testPoint = new TodoPointViewModel { PointId = 2, TodoId = 1, Description = "test point 2" }; var testPoints = GetTestPoints(); adapterMock.Setup(x => x.DeletePoint(It.IsAny <int>())) .Callback(() => testPoints.Remove(testPoints.Where(x => x.PointId == testPoint.PointId).FirstOrDefault())); var controller = new PointController(adapterMock.Object, loggerMock.Object); // Act var result = await controller.DeletePoint(testPoint.PointId, testPoint); // Assert var actionResult = Assert.IsAssignableFrom <ActionResult <TodoPointViewModel> >(result); var returnValue = Assert.IsAssignableFrom <OkResult>(actionResult.Result); Assert.Single(testPoints); }
public async Task PutPoint_Should_ReturnOk() { // Arrange var adapterMock = new Mock <ITodoPointAdapter>(); var loggerMock = new Mock <ILogger <PointController> >(); var testPoint = new TodoPointViewModel { PointId = 2, TodoId = 1, Description = "Updated" }; var testPoints = GetTestPoints(); adapterMock.Setup(x => x.UpdatePoint(It.IsAny <TodoPointViewModel>())) .Callback(() => { var point = testPoints.Where(x => x.PointId == testPoint.PointId).FirstOrDefault(); point.Description = testPoint.Description; }); var controller = new PointController(adapterMock.Object, loggerMock.Object); // Act var result = await controller.PutPoint(testPoint.PointId, testPoint); var pointAfterUpdate = testPoints.Where(x => x.PointId == testPoint.PointId).FirstOrDefault(); // Assert var okResult = Assert.IsAssignableFrom <OkObjectResult>(result); var returnValue = Assert.IsAssignableFrom <TodoPointViewModel>(okResult.Value); Assert.Equal(testPoint.Description, pointAfterUpdate.Description); Assert.Equal(2, testPoints.Count); }
/// <summary> /// 绘制导线 /// </summary> public void DrawLine() { Vector3 s = m_line.StartLineLeap.Link != null ? m_line.StartLineLeap.Link.transform.position : m_line.StartLineLeap.transform.position; Vector3 e = m_line.EndLineLeap.Link != null ? m_line.EndLineLeap.Link.transform.position : m_line.EndLineLeap.transform.position; bool change = CheckCtrlChange(s, m_MidCtrl.transform.position, e); if (m_lpoint.Count > 0) { if (change == true) { Vector3[] resultList = PointController.PointList(pathList, pointnum); for (int i = 0; i < resultList.Length; i++) { if (i == 0 && m_line.StartLineLeap.Link != null) { m_lpoint[0] = m_line.StartLineLeap.Link.transform.position; } else if (i == 0 && m_line.StartLineLeap.Link == null) { m_lpoint[0] = m_line.StartLineLeap.transform.position; } else { m_lpoint[i] = resultList[i]; } } if (m_line.EndLineLeap.Link != null) { m_lpoint[resultList.Length - 1] = m_line.EndLineLeap.Link.transform.position; } else { m_lpoint[resultList.Length - 1] = m_line.EndLineLeap.transform.position; } SetColloderPosition(); } } else { Vector3[] resultList = PointController.PointList(pathList, pointnum); for (int i = 0; i < resultList.Length; i++) { m_lpoint.Add(resultList[i]); } InitCollider(); m_fLineMiniDistance = U3DUtil.GetVectorListDistance(m_lpoint); } //if (CheckMiniDistance()) //{ // return; //} //循环100遍来绘制贝塞尔曲线每个线段 for (int i = 0; i < m_lpoint.Count; i++) { Vector3 vec = m_lpoint[i]; //把每条线段绘制出来 完成白塞尔曲线的绘制 Line.SetPosition(i, vec); Line.SetWidth(fwidth, fwidth); } }
private void HandlerOnSetActiveTarget(PointController _controller, bool _selected) { if (_controller == pointController) { var player = PlayerController.Instance.player; //Проверка на нахождение в списке активных целей Игрока if (pointController.type == EnumPointType.Enemy) { //Запрет снятия выделения, если в активных целях (н-р, если цель была точкой маршрута) if (!_selected) { if (!player.targets.Contains(pointController) && player.point != pointController.transform) { IsActive = _selected; } } else { IsActive = _selected; } } else { IsActive = _selected; } isCurrentTarget = player.targets.Contains(pointController); isCurrentPoint = player.point == pointController.transform; } }
void Start() { failed = false; canvas = GameObject.Find(CANVAS); ifYouAreDrunkDontSingPanel = canvas.FindObject(DSP); ifYouAreDrunkDontSingPanel.SetActive(false); pointController = FindObjectOfType<PointController>(); }
public void ExpandMushroom(PointController clickedTile) { selectedTile.NormalVoisin(); selectedTile.Deselect(); clickedTile.NormalVoisin(); clickedTile.Deselect(); clickedTile.gameObject.GetComponent <TileBehaviour>().Colonise(selectedTile.gameObject.GetComponent <TileBehaviour>()); }
void Awake() { pointLabel = GameObject.Find("PointLabel"); combo = 0; lastUpdate = -2; currentPoint = 0; pool = ObjectPool.Instance; instance = this; }
void Die() { CancelInvoke(); animator.SetTrigger("shouldDie"); var point = 35; PointController.GetInstance().ShowPoint(point); Destroy(gameObject, 2.0f); }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <Collider>().CompareTag("cube")) { ChangeLight(); Destroy(other.gameObject); PointController.AddPoint(); } }
public virtual void DisableWeapon() { target = null; StopAllCoroutines(); isActive = false; isShootPreparation = false; effects.HideVFX(); }
public void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == requiredTag) { Destroy(other.gameObject); PointController.AddPoint(2); TextField.text = PointController.Score.ToString(); } }
#pragma warning restore 0649 // Start is called before the first frame update private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
public void RegisterPoint(PointController point, bool important) { if (!allPoints.Contains(point)) { allPoints.Add(point); if (important) { allImportantPoints.Add(point); } } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } currentTrail.name = "NewTrail"; Debug.Log("Awake Point Controller"); fCP.gameObject.SetActive(false); }
public bool IsCorrectPoint(PointController point) { if (point.GetNumber().Equals(pointsInRound[0].GetNumber())) { return(true); } else { return(false); } }
public void IndexActionMethod_ReturnsAViewResult() { // arrange var rep = new Mock <IRepository <Point> >(); var controller = new PointController(rep.Object); // act var result = controller.Index(); // assert Assert.IsType <ViewResult>(result); }
public void MovePlayer(PointController newPos) { if (currentPlayerMoved) { return; } playersPositions[currentPlayer] = newPos; currentPlayer.GetGameObject().transform.position = newPos.gameObject.transform.position; currentPlayerMoved = true; }
protected virtual void GetTarget() { if (spaceship.targets.Count < 1) { DisableWeapon(); } else { //TODO target = spaceship.targets[0]; } }
static public int constructor(IntPtr l) { try { PointController o; o = new PointController(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
// Returns a list of disconnected tiles from the source given a cut // uses the list of mushrooms above as a way to know what is now no longer connected to the source public static List <GameObject> Disconnect() { if (listMushrooms.Count == 0) { throw new System.Exception("Empty mushroom list"); } Debug.Log("Disconnect begin"); // get all nodes assuming they are not visited // DFS on all the nodes Stack <GameObject> stack = new Stack <GameObject>(); stack.Push(listMushrooms[0]); // source while (stack.Count != 0) { Debug.Log("Looping in Disconnect"); GameObject element = stack.Pop(); PointController pc = element.GetComponent <PointController>(); pc.visited = true; foreach (GameObject neighbor in pc.ListeVoisin) { // push only if it is a mushroom tile TileBehaviour tb = neighbor.GetComponent <TileBehaviour>(); if (tb.type == TileBehaviour.Type.MUSHROOM) { stack.Push(neighbor); } } } // gather all unvisited nodes and set all nodes back to unvisited List <GameObject> disconnected = new List <GameObject>(); //foreach (GameObject node in listMushrooms) //{ // PointController pc = node.GetComponent<PointController>(); // if (pc.visited == false) // { // disconnected.Add(node); // } // else // pc.visited = false; //} Debug.Log("Disconnect end"); return(disconnected); }
private void OnTriggerEnter(Collider other) { //zmiana koloru swiatla if (other.gameObject.layer == collectiblesLayer) { ChangeLight(other); } //usuniecie doknietego obiektu Destroy(other.gameObject); //dodanie punktu PointController.AddPoint(); }
void Start() { canvas = GameObject.Find("Canvas"); pointController = FindObjectOfType<PointController>(); int choosenCharacterIdx = SaveLoad.data.actualWeapon.id; string prefabNameToSearch = "Bottle" + choosenCharacterIdx; foreach (GameObject obj in bottlePrefabs) { if (obj.name == prefabNameToSearch) { objectToSpawn = obj; break; } } }