示例#1
0
        private double GetCurrentPositionScore(Pod creaturepod)
        {
            TransformedPodBrain pb = new TransformedPodBrain();

            pb.SetConditions(creaturepod, _raceInfo, new[] { 2.342, 30.91, 0.02181 });

            int    finnisch = (_pod.NextCheckPointId + 2) % _raceInfo.CheckpointCount;
            double score    = 0;

            while (creaturepod.NextCheckPointId != finnisch && score < 100)
            {
                pb.GetAction();
                //creaturepod.SetAction(v, 100, false, false);
                creaturepod.Rotate();
                creaturepod.Thrust();

                creaturepod.Move();
                if ((_raceInfo.Checkpoints[creaturepod.NextCheckPointId].Position - creaturepod.Position).Size < 600)
                {
                    creaturepod.NextCheckPointId = (creaturepod.NextCheckPointId + 1) % _raceInfo.CheckpointCount;
                }
                score++;
            }
            return(score);
        }
示例#2
0
        public void CaluculateScore(Creature creature)
        {
            Pod creaturepod = _pod.Clone();

            for (int i = 0; i < GenomeSize / 3; i++) // move the pod x steps
            {
                double turnGen   = creature.Genome[i * 3];
                double trustGen  = creature.Genome[i * 3 + 1];
                double shieldGen = creature.Genome[i * 3 + 2];
                Vector v         = Vector.CreateVectorAngleSizeRad(creaturepod.AngleRad + (turnGen - 0.5) * Math.PI / 5.0, 1000);
                v += creaturepod.Position;

                int thrust = (int)(trustGen * 150) - 20;
                thrust = (thrust > 100) ? 100 : (thrust < 0) ? 0 : thrust;

                creaturepod.SetAction(v, thrust, false, false);
                creaturepod.Rotate();
                creaturepod.Thrust();
                // bounces here
                creaturepod.Move();

                if ((_raceInfo.Checkpoints[creaturepod.NextCheckPointId].Position - creaturepod.Position).Size < 500)
                {
                    creaturepod.NextCheckPointId = (creaturepod.NextCheckPointId + 1) % _raceInfo.CheckpointCount;
                }
            }
            // calculate the score of that position
            creature.Score = GetCurrentPositionScore(creaturepod);
        }
示例#3
0
文件: Race.cs 项目: Jvdtuin/CodinGame
        public int?Move()
        {
            // iedere pod bepaalt zijn actie
            foreach (IPodBrain podbrain in _podBrains)
            {
                podbrain.GetAction();
            }

            // draai en stel throttle in
            foreach (Pod pod in _pods)
            {
                pod.Rotate();
                pod.Thrust();
            }
            // bereken de botsingen

            List <Collision> collisions = new List <Collision>();

            for (int i = 0; i < _pods.Length - 1; i++)
            {
                for (int j = i + 1; j < _pods.Length; j++)
                {
                    Collision collision = GameUnit.GetCollisionData(_pods[i], _pods[j]);
                    if (collision != null)
                    {
                        collisions.Add(collision);
                    }
                }
            }

            foreach (Collision c in collisions)
            {
                c.Bounce();
            }

            // plaats pods op nieuwe locaties
            for (int i = 0; i < _pods.Length; i++)
            {
                Pod pod = _pods[i];
                pod.Move();
                // bepaal of pod checkpoint heeft bereikt

                if ((_raceInfo.Checkpoints[pod.NextCheckPointId].Position - pod.Position).Size < 600)
                {
                    pod.NextCheckPointId = (pod.NextCheckPointId + 1) % _raceInfo.CheckpointCount;
                    if (pod.Lap > _raceInfo.LapCount)
                    {
                        return(i);
                    }
                }
            }
            return(null);
        }