//Haptic Properties generic function private void ReadHapticProperties(int ObjId, GameObject obj) { myHapticPropertiesScript = obj.transform.GetComponent <HapticProperties>(); if (myHapticPropertiesScript == null) //Set default Values { PluginImport.SetStiffness(ObjId, 1.0f); PluginImport.SetDamping(ObjId, 0.0f); PluginImport.SetStaticFriction(ObjId, 0.0f); PluginImport.SetDynamicFriction(ObjId, 0.0f); PluginImport.SetTangentialStiffness(ObjId, 0.0f); PluginImport.SetTangentialDamping(ObjId, 0.0f); PluginImport.SetPopThrough(ObjId, 0.0f); PluginImport.SetPuncturedStaticFriction(ObjId, 0.0f); PluginImport.SetPuncturedDynamicFriction(ObjId, 0.0f); PluginImport.SetMass(ObjId, 0.0f); PluginImport.SetFixed(ObjId, true); Debug.Log("Haptic Characteristics not set for " + obj.name); } else { PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("stiffness"), myHapticPropertiesScript.stiffness); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("damping"), myHapticPropertiesScript.damping); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("staticFriction"), myHapticPropertiesScript.staticFriction); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("dynamicFriction"), myHapticPropertiesScript.dynamicFriction); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("tangentialStiffness"), myHapticPropertiesScript.tangentialStiffness); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("tangentialDamping"), myHapticPropertiesScript.tangentialDamping); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("popThrough"), myHapticPropertiesScript.popThrough); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("puncturedStaticFriction"), myHapticPropertiesScript.puncturedStaticFriction); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("puncturedDynamicFriction"), myHapticPropertiesScript.puncturedDynamicFriction); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("mass"), myHapticPropertiesScript.mass); PluginImport.SetHapticProperty(ObjId, ConverterClass.ConvertStringToByteToIntPtr("fixed"), System.Convert.ToInt32(myHapticPropertiesScript.fixedObj)); } }