public void PreDrawnPhase(Microsoft.Xna.Framework.GameTime gt, PloobsEngine.SceneControl.IWorld mundo, PloobsEngine.SceneControl.IObject obj, PloobsEngine.Cameras.ICamera cam, IList<PloobsEngine.Light.ILight> lights, PloobsEngine.SceneControl.RenderHelper render) { Vector3 pos = obj.PhysicObject.Position; render.PushRasterizerState(d); render.RenderSceneToTextureCube(RenderTargetCube, Color.AliceBlue, mundo, ref pos, gt, true, false, new List<PloobsEngine.SceneControl.IObject>() { obj }); render.PopRasterizerState(); }