public void PreDrawnPhase(Microsoft.Xna.Framework.GameTime gt, PloobsEngine.SceneControl.IWorld mundo, PloobsEngine.SceneControl.IObject obj, PloobsEngine.Cameras.ICamera cam, IList<PloobsEngine.Light.ILight> lights, PloobsEngine.SceneControl.RenderHelper render)
 {
     Vector3 pos =  obj.PhysicObject.Position;             
     render.PushRasterizerState(d);
     render.RenderSceneToTextureCube(RenderTargetCube,
         Color.AliceBlue, mundo, ref pos, gt, true, false, new List<PloobsEngine.SceneControl.IObject>() { obj });
     render.PopRasterizerState();
 }