void PowerIsHorizontal() { int itemIndex = myPlayingObject.indexInColumn; for (int i = 0; i < ColumnManager.instance.gameColumns.Length; i++) { if (ColumnManager.instance.gameColumns[i].playingObjectsScriptList[itemIndex] != null) { PlayingObject po = (PlayingObject)ColumnManager.instance.gameColumns[i].playingObjectsScriptList[itemIndex]; po.AssignBurst("normal"); po.DestroyMe(); } } CreateEffect(); }
void PowerIsVertical() { int itemIndex = myPlayingObject.indexInColumn; for (int i = 0; i < myPlayingObject.myColumnScript.playingObjectsScriptList.Count; i++) { if (myPlayingObject.myColumnScript.playingObjectsScriptList[i] != null) { PlayingObject po = (PlayingObject)myPlayingObject.myColumnScript.playingObjectsScriptList[i]; po.AssignBurst("normal"); po.DestroyMe(); } } CreateEffect(); }