Ejemplo n.º 1
0
    void PowerIsHorizontal()
    {
        int itemIndex = myPlayingObject.indexInColumn;

        for (int i = 0; i < ColumnManager.instance.gameColumns.Length; i++)
        {
            if (ColumnManager.instance.gameColumns[i].playingObjectsScriptList[itemIndex] != null)
            {
                PlayingObject po = (PlayingObject)ColumnManager.instance.gameColumns[i].playingObjectsScriptList[itemIndex];
                po.AssignBurst("normal");
                po.DestroyMe();
            }
        }
        CreateEffect();
    }
Ejemplo n.º 2
0
    void PowerIsVertical()
    {
        int itemIndex = myPlayingObject.indexInColumn;

        for (int i = 0; i < myPlayingObject.myColumnScript.playingObjectsScriptList.Count; i++)
        {
            if (myPlayingObject.myColumnScript.playingObjectsScriptList[i] != null)
            {
                PlayingObject po = (PlayingObject)myPlayingObject.myColumnScript.playingObjectsScriptList[i];
                po.AssignBurst("normal");
                po.DestroyMe();
            }
        }
        CreateEffect();
    }