void Update() { if (State == GameModeState.PreGame) { //If the pregame time runs out start the gamemode if (RemainingTime <= 0f) { State = GameModeState.Gameplay; PrepareForStart(); StartGameMode(); if (EnablePickUps) { Pm.Enable(); } } //Designed for Local play. Checks if a player wants to join or drop out during pregame if (PhotonNetwork.offlineMode) { for (var i = 0; i < TribotInput.InputCount; i++) { if (TribotInput.GetButtonDown(TribotInput.InputButtons.Start, i)) { if (!Players.Any(x => !x.Ai && x.InputIndex == i)) { var player = Players.First(x => x.Ai); player.Ai = false; player.InputIndex = i; player.CreatePlayer(PField.GetSpawnLocation(player.Index)); } } if (TribotInput.GetButtonDown(TribotInput.InputButtons.Back, i)) { if (Players.Any(x => !x.Ai && x.InputIndex == i)) { var player = Players.First(x => !x.Ai && x.InputIndex == i); player.Ai = true; player.CreatePlayer(PField.GetSpawnLocation(player.Index)); } } } } } if (State == GameModeState.Gameplay) { ExtendedUpdate(); } }