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C# (CSharp) Playfield.Flush示例
编程语言:
C# (CSharp)
类/类型:
Playfield
方法/功能:
Flush
hotexamples.com的示例:
1
C# (CSharp) Playfield.Flush - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Playfield.Flush
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
CallKid(30)
CardToHand(16)
GetCell(11)
InitializeEmptyField(10)
Instance(7)
DeleteFullRows(7)
Add(6)
InsideBorder(5)
CheckConnected(5)
DrawImage(5)
GetPHash(4)
GetHashCode(3)
GetEnumeratorCells(3)
Draw(3)
Initialize(2)
InitializeField(2)
IsFinished(2)
DestroyBlock(2)
FloodFillUncover(2)
Decknow(2)
CheckPos(2)
AddNote(2)
CalculateLevelSpeed(2)
IsVictory(2)
CopyCellTypesFrom(1)
AdjacentMines(1)
GetRandomSlot(1)
GetSlotsCount(1)
GetSpawnLocation(1)
Hide(1)
Destroy(1)
AttachEggOnGrid(1)
AdjacentCell(1)
GetRandomFreeSlot(1)
AddToPlayspace(1)
IsBlockAbovePlayZone(1)
CountAdjacentMines(1)
IsInsideBorder(1)
IsInsideBorders(1)
IsLocationAvailable(1)
GetRandomLocation(1)
CopyTo(1)
DrawBlocks(1)
GetBoard(1)
Convert(1)
ENEMYactivateAbility(1)
ENEMYattackWithMinion(1)
ENEMYattackWithWeapon(1)
AddGameObject(1)
Flush(1)
常用方法
CallKid (30)
CardToHand (16)
GetCell (11)
InitializeEmptyField (10)
Instance (7)
DeleteFullRows (7)
Add (6)
InsideBorder (5)
CheckConnected (5)
DrawImage (5)
常用方法
GetPHash (4)
GetHashCode (3)
GetEnumeratorCells (3)
Draw (3)
Initialize (2)
InitializeField (2)
IsFinished (2)
DestroyBlock (2)
FloodFillUncover (2)
Decknow (2)
CheckPos (2)
AddNote (2)
CalculateLevelSpeed (2)
IsVictory (2)
CopyCellTypesFrom (1)
AdjacentMines (1)
GetRandomSlot (1)
GetSlotsCount (1)
GetSpawnLocation (1)
Hide (1)
常用方法
CheckPos (2)
AddNote (2)
CalculateLevelSpeed (2)
IsVictory (2)
CopyCellTypesFrom (1)
AdjacentMines (1)
GetRandomSlot (1)
GetSlotsCount (1)
GetSpawnLocation (1)
Hide (1)
Destroy (1)
AttachEggOnGrid (1)
AdjacentCell (1)
GetRandomFreeSlot (1)
AddToPlayspace (1)
IsBlockAbovePlayZone (1)
CountAdjacentMines (1)
IsInsideBorder (1)
IsInsideBorders (1)
IsLocationAvailable (1)
GetRandomLocation (1)
CopyTo (1)
DrawBlocks (1)
GetBoard (1)
Convert (1)
ENEMYactivateAbility (1)
ENEMYattackWithMinion (1)
ENEMYattackWithWeapon (1)
AddGameObject (1)
Flush (1)
常用方法
Destroy (1)
AttachEggOnGrid (1)
AdjacentCell (1)
GetRandomFreeSlot (1)
AddToPlayspace (1)
IsBlockAbovePlayZone (1)
CountAdjacentMines (1)
IsInsideBorder (1)
IsInsideBorders (1)
IsLocationAvailable (1)
GetRandomLocation (1)
CopyTo (1)
DrawBlocks (1)
GetBoard (1)
Convert (1)
ENEMYactivateAbility (1)
ENEMYattackWithMinion (1)
ENEMYattackWithWeapon (1)
AddGameObject (1)
Flush (1)
Click (1)
GetInstance (1)
GetColumnByPosition (1)
GetContainingSquare (1)
GetCornerByFaction (1)
GetEmptySlotsCount (1)
ClearLines (1)
DeleteAllBlocks (1)
Clear (1)
GetEnumeratorSquares (1)
示例#1
0
显示文件
protected override void EndProcessing() { pf.Flush(sync); base.EndProcessing(); }
x